When deciding what to eat/drink, gnomes account for nourishment value of food/drink along with distance.
Added Gameplay option to adjust how much food/drink nourishment effects a gnome's decision. Moving the slider to 0 will cause gnomes to always pick the closest food/drink. When multiple options are equidistant, they will choose the best. Moving the slider to 100 will allow gnomes to travel much farther for the best food/drink. Default is 50.
Allow grass to grow up or down 1 level
Gnomes no longer try to maintain distance from squad members while training
Crash when completing Fill Hole and items are inside the hole.
Performance issue with lots of unreachable jobs
Sometimes falling down a 1 tile deep hole and immediately moving back out, ie enemies falling down a hatch and immediately teleporting back up to the top
Liquids not updating properly when a tile is dug down that has liquid on it
Ramps not properly being if trees or constructions were diagonally adjacent. This left invisible ramps causing tiles to not accept constructions, designations, etc.
Tinker Benches not respecting assigned worker
Being able to replace the floor underneath a sapling
Food/drink HUD text not initializing red when a game is loaded with 0 food or drink
Displaying a negative amount of gnomads arriving. Now it correctly displays 0