Gnomoria v0.9.1 released

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18 Yorum
Tekkon 31 Eki 2013 @ 3:21 
this game is extremely addictive
Bohb Daishi 25 Eki 2013 @ 20:57 
Love it!
Abby Normal 25 Eki 2013 @ 18:36 
Good additions but torches are glitched now, if you mine near a previously placed torch the torch is disassembled. Be careful when mining deep, this glitch can kill your kingdom as a disammbled torch doesn't shed light and allows for spawns to form. -cheers
Reddic 25 Eki 2013 @ 16:00 
how about extend context menu for job priority. I mean, its cool to be, if i can have more points to choose priority between agronimy and farming. MOAR microcontrolle for my gnomads)) Sorry for my GoogleTranslate))
muad'dib 24 Eki 2013 @ 18:17 
this game needs more dwarf fort :)
sweet update tho!
Douglas Rattmann 23 Eki 2013 @ 18:47 
Idea: More stuff for the gnomes!

Not realy a idea, buuuuttttt...
Ogutu M'beke 22 Eki 2013 @ 21:28 
robotronic, i cant even express how much I admire you as a developer. unlike most indie developers (who release a game and just abandon it), you actually provide constant content to the game. im glad i back you up back when you were in desura. keep it up! we cant wait too see what this game is gonna look like in the future! :)
VolvoBattousai 22 Eki 2013 @ 20:35 
sweet Cheers for another update
thewolfnextdoor 22 Eki 2013 @ 20:22 
You're slowly getting close to the finished product! The game has come along quite a bit in the couple months I've played it. Keep up the great work, and I hope you feel very accomplished and proud once you've crossed the finish line!
Salakar (ERKEL) 22 Eki 2013 @ 17:26