Gnomoria v0.9.1 released

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tekkon 31 oct., 2013 @ 3:21am 
this game is extremely addictive
Bohb Daishi 25 oct., 2013 @ 8:57pm 
Love it!
Abby Normal 25 oct., 2013 @ 6:36pm 
Good additions but torches are glitched now, if you mine near a previously placed torch the torch is disassembled. Be careful when mining deep, this glitch can kill your kingdom as a disammbled torch doesn't shed light and allows for spawns to form. -cheers
Reddic 25 oct., 2013 @ 4:00pm 
how about extend context menu for job priority. I mean, its cool to be, if i can have more points to choose priority between agronimy and farming. MOAR microcontrolle for my gnomads)) Sorry for my GoogleTranslate))
muad'dib 24 oct., 2013 @ 6:17pm 
this game needs more dwarf fort :)
sweet update tho!
Doug Rattmann (B.S.R) 23 oct., 2013 @ 6:47pm 
Idea: More stuff for the gnomes!

Not realy a idea, buuuuttttt...
Bedlam 22 oct., 2013 @ 9:28pm 
robotronic, i cant even express how much I admire you as a developer. unlike most indie developers (who release a game and just abandon it), you actually provide constant content to the game. im glad i back you up back when you were in desura. keep it up! we cant wait too see what this game is gonna look like in the future! :)
VolvoBattousai 22 oct., 2013 @ 8:35pm 
sweet Cheers for another update
thewolfnextdoor 22 oct., 2013 @ 8:22pm 
You're slowly getting close to the finished product! The game has come along quite a bit in the couple months I've played it. Keep up the great work, and I hope you feel very accomplished and proud once you've crossed the finish line!
Salakar (QC) 22 oct., 2013 @ 5:26pm 
Greeeaaaat