The latest stable build of Gnomoria is now available on both OSX and linux platforms. The current indev build of Gnomoria is well into mod support and still has a little ways to go before making it's way to the stable branch. Indev right now is Windows only but will be available for OSX and linux soon.
Stockpile UI is now resizable. Size and position are preserved across play sessions like other resizable windows
Added a restock threshold setting to each stockpile
Stockpile automatically suspends itself when full and unsuspends when there are the same or more number of spaces available as the threshold
Manually turning suspend on or off will override any automated behavior
Gnomes now use items that can be piled (dirt, stone, straw, etc) to pick up similar items while stocking
Added an option on the Smelter to automatically smelt worn items
Visual artifacts with some sprites
This update has been crazy! If you haven't seen the indev board on the official forums, I ran into a ton of bugs getting dirt, etc to act like wheelbarrows. Some bugs might have been old but the majority were new, so I left them out of the changelist going from 0.9.14 to 0.9.15. This has been the longest patch in Gnomoria's history and took much longer than I or anyone could have guessed. I'll still be working on bugs along the way but it will be nice to start working on some other areas of the game again :)
Also, I wanna say thanks to everyone who's been testing out the changes on the indev branch. It's been a huge help, you guys are awesome!