Folk Tale Patch 0.1.2.0

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Pieter Jun 14, 2013 @ 2:17pm 
Will there be navigation to building bookmarks?!
Will there be 'reset orientation' to point north immediately?
jonathanjpmarsh Jun 11, 2013 @ 3:42am 
Hmm after some more game play. Well... the peasants.. sp you can onlh receive people from a boat... not repopulate via your own village. Barely any interaction between avatars... a quiet city is a boring city.
jonathanjpmarsh Jun 11, 2013 @ 3:40am 
I know it is still in development. FYI when i tried to re-activate the golem is pressed two of the buttons simultaneously... bug. The golem never activated. my story ended there. Couldnt reload... obviously. Anyway i like these kinda games... keep it up. All seems rather fixed though... love the way you can train troops and individually grow each character.. although the town was a bit of an issue... once you have built your city... i mean thats it?? no upgrades to building economy is very basic. Apologies. I like it 7-10 so far. Noice!! Cant wait to see the final copy guys
JP
Elliod Von Trapp Jun 10, 2013 @ 2:08pm 
P.S. PsioniC_M has a great comment too. <c<
Elliod Von Trapp Jun 10, 2013 @ 2:05pm 
I love the whole idea of the game and think it's going in a great direction and looks very promising. But there is deffinitely room for improvement, obviously. I'd suggest as soon as possible to add the save function, just so we can further test it and have more drive to play instead of like once and done thing. It's frustraiting to restart from scratch sometimes. And more slots if you can for buildings. Also, female peasants are like entirely useless. I understand in the time period they weren't necessary acknowledged for doing much, but hey it's a funny game with the strive for more toast. Women have the right to make toast, among other things. I'd love to see some bamf female knights or nuns or some fun shizz.
fish Jun 10, 2013 @ 9:11am 
Looting system is atrocious. Put all post battle loot in a big glowing box in the area of the fight and let me click it and deal with it as a single action so that I'm not wasting tons of time clicking tons of glowing crap.
Hangcool Jun 10, 2013 @ 6:12am 
Additional comments.. Wasn't enough space.

- I think we should be able to loot items from our dead militia too :D
- Maybe have save option enabled in tutorial. I had a power failure in the area and had to start from scratch.
- I found it hard to click on where the units go sometimes. Sometimes u click on the ground and the green arrows don't appear at all.
- I think it would be alot easier to be able to move your units by clicking on the minimap as well instead of the actual ground.
- My knight / militia likes to auto attack. I tried kiting my units but they ran back to get killed. Very annoying.
- LET US BUILD A STRIP CLUB !!!
Hangcool Jun 10, 2013 @ 6:12am 
I absolutely enjoyed this game. I cannot wait for the full game. Found a few bugs and things that should be in the game.

- Menu to display all units available in the town. I couldn't find one of my militia.
- Be able to press a key to bring you to your home town. I had to use the keyboard to scroll back to town.
- One of my militia got stuck under the building when I was trying to activate golem. As a result, I could not use him at all. Should have a suicide button or something.
Expecto Jun 10, 2013 @ 2:32am 
It need a quick overview menu of the villagers in our towns, and an easy way to pick the villagers without jobs
MAC. Jun 10, 2013 @ 12:14am 
there needs to be a way to allow us to choose what our left and right clicks do cause coming from most mordern rts game making right click the move and attack command for your units would be a good thing cause right clicks whole turn the camera is done by well the keys so if you guys can fit that in somewhere would be very appreciated