I am pleased to announce that Folk Tale Dev Blog 9
is now available:
It features a number of videos and an in depth write up of some of the elements the Folk Tale team have been working on during the month of July, including:
- Location Editor
- New tile-based navmesh pathfinding system
- Siege Machines, Defensive Traps and Tower Weaponry
- Wall climbing system for smaller units scaling City Walls and Palisades
- Upgradable Buildings
- The Minimap Overhaul
This dev blog follows on from last month's Sandbox Vision Presentation
and shows how we are putting the plan into action to deliver the first two major updates.
We look forward to reading your feedback.
Project Lead, Folk Tale