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No More Room in Hell

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When there's No More Room in Hell...

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No More Room in Hell is the ultimate ruthless and unforgiving co-operative zombie survival experience on the Source Engine, delivering award winning survival horror gameplay with dozens of weapons and multiple game modes.

A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Inspired by classic zombie horror films, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease in which its origins are unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

Twitter: @nmrih

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Hey everyone, Dev Blog #2 is now up and it's written by our character artist, Cenelder, and he shows a taste of each of the three main basic zombie archetypes.


He talks a bit about what makes them unique, how they behave, and how they play into the greater mythos of our zombie lore and the "science" that drives our world not to mention how these three archetypes of zombie will hunt you down and tear you limb from limb!

So head over to our blog, check it out his post, and let us know what you think below in the comments section!

JUST REMEMBER that all content on our Dev Blog is WORK IN PROGRESS and unfinished, subject to change at any time


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