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No More Room in Hell

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When there's No More Room in Hell...

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No More Room in Hell is the ultimate ruthless and unforgiving co-operative zombie survival experience on the Source Engine, delivering award winning survival horror gameplay with dozens of weapons and multiple game modes.

A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Inspired by classic zombie horror films, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease in which its origins are unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

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Twitter: @nmrih
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[blog.nmrih2.com]

New Dev Blog! This time, we're discussing a little bit about narrative, world building, and the universe that is No More Room in Hell!
We want to add a bit more character to our world and make it more cohesive and coherent. We want the environment, the world around you to do two things narratively: tell you a story about the state of the world, and tell you small, personal stories of the individuals who perished in violence and chaos.

We're building a world that doesn't glorify death and violence, but instead we want to remind you of the tragedy of every lost life. It's a hard thing to accomplish, but we feel it's one of the narrative tones that sets our game world apart from others in the genre.


Check it out Here![blog.nmrih2.com]
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