Hey guys, work on our next patch is wrapping up, we're planning to release it sometime next week (as early as Monday if everything is fine)
Advanced users can help check the patch for surprise bugs at this link[www.nomoreroominhell.com], when the Beta Branch is open
Levels will now follow the zombie caps set in the overlord_zombie_helper map entity
Zombies will no longer walk to func_safe_zones which have the InputDeactivate flag enabled
Zombies should now all properly freeze in place when the Extraction Cutscene starts
Zombies will no longer spawn in the middle of the Extraction Cutscene
Fixed a bug where if the last person on the team dies and the round restarts in the middle of the Extraction Cutscene, all dynamic models and props would essentially disappear in subsequent rounds
Tracked zombies have been redefined as zombies who have a specific spawn brush
Wave and func_zombie_spawn.input_zombie_spawn mapper created zombies will now count against the map-based zombie cap.
Disabled the tactical reload functionality for the Mac 10
Added nav_blocker entity
Added new achievements for the two new maps
Fixed sound errors with certain Voice Sets
Hooked in new ambient/tension/evac music files to Dynamic Music System
Added the ability to taunt zombies and other players
Updated the Winchester 1892 ironsight fire animation to be more efficient
Added the JAE700 Sniper Rifle
Added various new textures and props for junction/campblood and future maps
Converted older prop models to prop_static
Made additional visual tweaks to the zombie player models
Recompiled the following maps to properly use the now functioning zombie cap values set in overlord_zombie_helper: nmo_broadway, nmo_chinatown, nmo_cabin, nms_flooded, nms_northway, nms_silence, nms_isolated, nms_ransack
Made minor adjustments in the garage area in nmo_chinatown
Added a new Objective level, Junction.
Added a new Survival level, Campblood.
Blocked/closed upstairs windows (removed unused hint/skip)
Added tonemap controller to the level (adjusted hdr)
Improvements to some lighting.
Redid the bridge connecting the two houses
Removed Zone B, made the two houses fall under Zone A
Added some lighting.
Added new smoke particles to fire barrels.
Improved some displacements.
Some texture improvements.
Improved functionality to supply drop air_node nav.
Fixed broken outputs wave controller
Changed max zombie count to 70
Changed supply drop from every 5 rounds to every 3 rounds.