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No More Room in Hell

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When there's No More Room in Hell...

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No More Room in Hell is the ultimate ruthless and unforgiving co-operative zombie survival experience on the Source Engine, delivering award winning survival horror gameplay with dozens of weapons and multiple game modes.

A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Inspired by classic zombie horror films, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease in which its origins are unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

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Twitter: @nmrih
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Note: If you find a severe bug or issue, please report it on our GitHub page[github.com]. If you crash, please send your .mdmp to use at support@nmrih.com, directions[github.com] are listed here.

Hi again,

We've just released a small hotfix (50mb) in advance of our upcoming content patch. The following things are changed/fixed:

 
Changelog for 1.07.10
 
General:
  • Use sv_tags instead of creating custom convar for showing tags in server browser
  • Fixed various mac/linux crash issues
  • Removed cheat flags on sv_wave_begin_grace and sv_spawn_grace_objectivecount 
  • Added various new props and textures for upcoming maps
  • Fixed a client and server crash caused by the molotov cocktail

nms_favela:
  • Added highway bridge as a landmark on one side of the map.
  • Added some rain to have somewhat nicer atmosphere.
  • Optimized the map a little by removing unnecessary brush-details (mainly doorframes which were wasted anyway in rather dark map).
  • Tweaked environment lighting to match the skybox better and to have some better visuals.
  • Tweaked surrounding fog and 3d sky so it blends nicer together.
  • Removed some health-crates and their locations.
  • Removed some fema-crates so they're not in the safe zones anymore.
  • Zombie initial spawn count is now 18.
  • Zombie increment count is now 11.
  • Ending wave is now at 10.
  • Clipped off some areas from players/zombies.
  • Relocated most of the zombie spawns to edges of the map.
  • Miscellaneous fixes
 
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