Offizielle Gruppe

No More Room in Hell

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When there's No More Room in Hell...

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No More Room in Hell is the ultimate ruthless and unforgiving co-operative zombie survival experience on the Source Engine, delivering award winning survival horror gameplay with dozens of weapons and multiple game modes.

A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Inspired by classic zombie horror films, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease in which its origins are unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

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Twitter: @nmrih
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Before we start

Our servers are all ran by the community, you need to wait for the server admins to update their respective boxes!

If your sound is glitchy, please head to your common/nmrih/nmrih folder and delete the following files:
  • modelsounds.cache
  • nmrih.vpk.sound.cache
  • sound.cache (this one's located at common/nmrih/nmrih/sound)
 
SourceMod will get patched up on release by the SM team when the patch is public

If you have any problems, email support@nmrih.com

Patch 1.09.4 is out!

Hey guys,

It took considerably longer than expected, but patch 1.09.4 is now available to the public build of NMRiH. Thanks to the help from the community volunteers at the NMRiH Beta Survivors steam group, we've spent the past few weeks ensuring that the Beta Branch was stable as it can be.

The changelog is listed below in the following link. You'll have to wait for our community servers to get updated by their respective owners.

Link to Changelog[www.nomoreroominhell.com]

Patch 1.09.4 introduces a multitude of much needed fixes and various gameplay tweaks; some of which were requested by the community. In particular it introduces:

  • Improved zombie hit detection: We spent a lot of time tweaking our zombie hitboxes, and feel that we've fixed a good deal of complaints related to them.
  • Hit reactions: Zombies will now give body flinches if you shoot or hit them
  • Crawling zombies: It's a new zombie type, and they can catch you off guard if you aren't careful.
  • Selective Fire: You can now change your weapon's fire rate (semi/auto/burst)
  • Weapon variants: Patch 1.09.4 introduces a Ruger 10/22 with extended magazines, and an M16A4 with Carry Handle. We're planning on introducing weapons with different modifications in future updates
  • Nightmare Mode: If you want the full details, check the changelog out, but it's a new difficulty mode designed for our more hardcore players.

Patch 1.09.4 also introduces a lot of map fixes and general code fixes on issues that were submitted by community members, and we're greatly thankful for the help and feedback given to us during our Beta Branch phase. Patch 1.09.4 has provided a stable framework for us to release Patch 1.10 on. Speaking of which...

Why we took so long...

Back when I announced Patch 1.10 and the sort of content it would introduce in November 2014, things were looking good. Development progress was on track, and morale within the team was high. By late December we all took a much needed break and when the new year started, we were ready to jump back into development. We ended on a high note, and figured 2015 would be just as good for us.

Unfortunately the exact opposite occured, and most of us were hit with various hardships that stacked up over time. It's difficult working on a free modification when you're fired from your day job, or if you're busy grieving over a death of a loved one.

With that in mind, we're still committed to releasing updates to our game; it'll just take some additional time to get them done. I apologize for the lack of updates in 2015, and I'm sorry that it took this long to get Patch 1.09.4 out.

- Riley
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