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No More Room in Hell

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When there's No More Room in Hell...

41,902 jäsentä  |  3610 pelissä  |  9,799 paikalla  |  2 ryhmäkeskustelussa

No More Room in Hell is the ultimate ruthless and unforgiving co-operative zombie survival experience on the Source Engine, delivering award winning survival horror gameplay with dozens of weapons and multiple game modes.

A tribute to the highly acclaimed film series in which the above quote originated from, No More Room in Hell (PC Gamer's Mod of the Year 2011, ModDB's Editor Choice Multiplayer Mod of the Year 2011), is a co-operative realistic first person survival horror modification for the Source Engine. Inspired by classic zombie horror films, the mod is set during a time in which the world is on the verge of collapsing into chaos from a disease in which its origins are unknown. Many experts and organizations have their theories and ideas on how such a disease emerged and started to systematically destroy our very way of life, but one fact is clear to all. Whoever perishes from the disease gets up and kills, and the people they killed get up and kill.

The chances of you surviving this all out war of society and the undead are slim to none. Already, there are millions of the walking dead shambling about, searching for food to eat. There's no known cure. One bite can possibly end it all for you. However, you aren't alone in this nightmare. There are still a handful of uninfected survivors left in this god forsaken hellhole, and with co-operation and teamwork, you may live long enough to fight your way to salvation.

Twitter: @nmrih

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Ilmoitukset _
After 30 years Patch 1.08 is out, changelog is listed below. Further details on 1.08 are listed here

And remember, if you find anything that's wrong with our game, please submit it to our GitHub page[] or our email at

Note: SourceMod plugin should be fixed for this Patch if you're having issues

  • Added 3 new player models; Roje, Butcher, and Badass
  • Added NPC Lag Compensation (sv_unlag_npcs)
  • Added initial support for difficulty levels (sv_difficulty classic is classic/normal, sv_difficulty casual is casual)
  • Added an optional proximity based spawning system (think Halo 1)
  • Added option to disable HTML motds (ads for example) in in multiplayer advanced options.
  • Fixed various text files relating to MOTDs and map cycles.
  • Added nmo_zephyr
  • Added nmo_cleopas
  • Added nmo_brooklyn
  • Added nms_midwest
  • Updated nmo_junction
  • Added a new firearm, the FN FAL
  • Increased stamina cost for Leadpipe from 10 to 13,matching the machete.
  • Reduced weight for Leadpipe from 250 to 200.
  • Added a certain ability that will protect your friends from your advanced infected state
  • Changed version number to 1.08.0
  • Completely redid the M16A4 ACOG RT scope behavior,now fading out when on hip,and fading in when aiming
  • Renamed the MP5A3 to the MP5A4,matching the correct real life model (console command is still fa_mp5a3,so the maps do not break)
  • Reduced maglite weight from 150 to 100.
  • Increased Baseball Bat weight from 100 to 200.
  • Increased Maglite headshot damage from 113 to 125
  • Added support for female voice sets
  • Added "Chippants" voice set
  • Added "Pugman" voice set
  • Added various new ambient/tension music files from ThoughT to the Dynamic Music System
  • Updated sound effects for various firearms (M16A4, shotguns, etc.)
  • Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.
  • Added new sound effect for nuke
  • Replaced ammo pickup sound
  • Updated ambient rain sound
  • Fixed some voice-over problems for mag/load counts and magchecking on some of the firearms.
  • Added a ♥♥♥♥ ton of props for various new upcoming maps, both in 1.08 and for future patches
  • Added a lot of animations for a certain new action
  • Redone the forward sights for the Ruger 10/22
  • Added "Badass" Character Model + Zombie Model
  • Added "Butcher" Character Model + Zombie Model
  • Added "Roje" Character Model + Zombie Model
  • Shader & Texture adjustments for Player and Zombie models
  • New bolt animation for the JAE-700 on shoot and reload empty.
  • Fixed shotgun empty reloading missing sequences.
  • Minor animation updates to the following firearms/melees: M9,Glock 17,686,Hatchet,FUBAR,E-tool,SKS,CZ858,M16A4,Ruger 10/22,SV-10,Maglite,Shovel,Winchester 1892.
  • Rerendered chinatown skybox textures (LDR/HDR) 
  • Added new skybox textures for Midwest
  • Fixed Fireaxe world model floating in third person
  • Fixed M67 Grenade world model having the lever and pin invisible when not used,and vice versa when used and thrown
  • Added a new Objective level with a focus on scavenging, Cleopas
  • Added a new Objective level with a focus on different objective paths, Brooklyn
  • Added a new Objective level, created by community mapper billionlioe, Zephyr
  • Added a new Survival level, created by community mapper billionlioe, Midwest
  • Updated Junction
nmo_junction Specific Changes
  • Alley way door explosion objective can now harm NPCs.
  • Added several new props.
  • Fixed clipping frame on door near extraction tunnel.
  • Changed the position of a door in the apartments where players could get stuck if both doors were opened in the same direction.
  • Brightness of the lights in the sewer tunnels increased by 35%.
  • General improvement to lighting in the level.
  • Other general improvements.
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