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Xenonauts

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Xenonauts V1.5, our final major update to the game, is available for testing on our Experimental Steam branch

V1.5 is a significant upgrade on V1.09 and from the testing that has been done so far we also believe it to be more stable. The only reason that we have not pushed the update out to all of our Steam customers is that several key members of the team have left for their winter holidays. If there is an unexpected issue in V1.5 we might not have the personnel to fix it, and we don't want to risk leaving the game unplayable for any length of time!

Therefore V1.5 will be arriving for everybody in January. Until then, it can be accessed by doing the following:
- Go to your Steam Library
- Right click on Xenonauts >> Properties >> "Betas" tab
- Type the password XenoExperiment into the "Enter Beta access code" box and press Check Code
- Select "Experimental - latest changes, unstable" from the drop-down box above

Please let us know if you experience any major bugs with it; the more testing it gets now the smoother the January launch will be.

V1.5 BRIEF CHANGELOG:
  • You can load saves from V1.09 in V1.5 (but once saved in V1.5 they will no longer load in V1.09)
  • Fixes a lot of crashes and loading issues with V1.09
  • An epilogue from the Chief Scientist has been added to the victory screen
  • 70 community maps bundled with the game as an optional mod
  • Air combat now has time acceleration buttons
  • Line-of-sight system for soldiers significantly improved
  • Cover indicators added to the ground combat
  • Late-game alien psionics now less unfair
  • Units behind walls / props are easier to see
  • Soldiers now get a nationality flag
  • Money made less tight on easier difficulty settings
  • LOTS of small usability and stability fixes
The full changelog is significantly longer and will be posted with the final V1.5 release.
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