First I would like to send out a big hug to everyone who supports this game. Watching the recent reviews go from mostly negative to mixed (almost positive) was just awesome.
I love you!
This update adds
- New glass shader (better looking and fixes all texture errors)
- Cave branching
- Block model protection (Means that crafting tables and other models can't be changed by overlapping world edits)
- Bomb recipe (salt + charcoal + cast steel)
- Salt crystals (New material. Found in caves)
- Arches (new terrain feature)
- Many fixes!
Full list of features and fixes:
[x] Loading a game should not add excluded inventory items
[x] Fixed some material selection errors
[x] must protect block models from any changes
[x] must protect block models from mblock changes
[x] Transition decals on light block is crazy wrong
[x] Smooth glass block types should not have edge highlighting
[x] Smooth plastic block types should not have edge highlighting
[x] Change ore gen logic to post paint mode
[x] New recipe: Bomb (charcoal + salt chrystal + iron)
[x] Incorrect rendering of glass in inventory
[x] Fix depth buffer for final layer of glass
[x] Use realtime highlights for glass shader
[x] Glass is not affected by sky light?
[x] Add salt crystals to caves
[x] New material: Salt crystal
[x] Add bp: arch pillar top rocks
[x] Add bp: arch pillar rocks
[x] Added rock arches to the terrain
[x] Cave branching
[x] Floating blocks should fall down if not attached to anything
[x] Convert not top layer grass to soil
[x] glass texture errors!
[x] Glass texture border render error (finally found it!)
[x] World chunk overlap error for glass material