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Age of Empires II: HD Edition

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Official Age of Empires II: HD Group

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For all AOE II HD fans and gamers!

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The brand new expansion for Age of Empires II HD, The African Kingdoms, is out now! It comes with 4 new civilizations (Berbers, Malians, Ethiopians, and Portuguese), 4 new campaigns, several new generic units and technology, Sudden Death game mode, and more.
For more information, visit the Store page and check out our notes on patch 4.4.

AGE2: Patch: Version 4.4

Discussion thread

We are excited to announce some of the changes coming with the release of the African Kingdoms expansion. Learn more about them below.

African Kingdoms Expansion:
  • The new expansion has been fully integrated into the game.
  • The unified lobby has been expanded to support the new game options.
  • Non-purchased campaigns/datasets are visible and link to Steam for purchase.
  • New civilizations have been added to the multiplayer rotating civilization pool.
  • New civilizations have been added to the History page.

  • Campaign icons have been integrated throughout the game to show what expansion various options and items come from.
    • The red helmet represents Age of Kings.
    • The blue helmet represents The Conquerors.
    • The green helmet represents The Forgotten.
    • The yellow mask represents The African Kingdoms.
  • Dataset icons have been integrated throughout the game to show what dataset is needed.
    • The single star represents the Original Game content.
    • The multi star represents the Expansion content.
  • Various icon transparency issues have been fixed.

Game Setup:
  • Lobby Browser Reset button now correctly resets Dataset back to Any.
  • Selecting Spectator in the Lobby no longer locks out player colors.
  • Selecting Custom AI now loads correctly.
  • Tech Tree unit range is now correctly shown in the help text popup.
  • Tech Tree Imperial Camel unit now correctly shows for the Indians.
  • Tech Tree Dock units now correctly line up with their upgrades.
  • Loading screens now display game setup information.


  • Hot keys have been updated to include new units and Palisade Gates.
  • Hot keys should now be showing up correctly and not as question marks.
  • Hot keys should now be saving correctly when changed.
  • Music/Master volumes no longer alter your PCs mixer setting.
  • Full Screen Desktop option now updates correctly when selected.
  • Record Campaign Games is now an option.

  • DLC options are now selectable when creating a scenario.
  • Units, triggers and terrain filter appropriately based on DLC options.
  • Testing a scenario no longer records a replay.
  • Scenario Details have been added to the Save Scenario Screen.
  • Campaign Editor Screen has been updated with UI improvements.
  • Campaign Editor now correctly displays the scenarios within a Campaign.

  • Many missing strings have been added across all languages.
  • Various cut off issues have been fixed by shortening strings or increasing the text field.
  • Some grammar, spelling and formatting issues have been fixed.

  • In game Help text should now be displayed correctly for all units.
  • In game modded taunts are now correctly displayed in the chat window.
  • In game Diplomacy help cursor now functions correctly.
  • In game the Chinese civilization now correctly starts with 6 villagers.
  • Completing a Campaign scenario now correctly returns to the Scenario Selection screen.
  • Restarting a Replay now functions correctly.
  • Deleting a Saved Game or Replay no longer selects the top entry.
  • Game Details have been added to the Load Saved Game Screen.
  • Game Launcher should now function correctly for Windows 10.
  • Script error reporting for RMS has been improved.
  • 1000 win achievements have been removed.
  • Pre-order achievement has been expanded to include early adopting so purchasing either expansion with in the first few weeks of launch grants the achievement.

Balance Improvements:
  • Franks:
    • Knights +20% HP changed to Cavalry +20% HP.
    • (Elite) Throwing Axeman +0.1 speed.
  • Huns:
    • Cavalry Archers cost -10% Castle Age/-20% Imperial Age (instead of -25%/-30%).
    • Marauders cost changed from 500f/200g to 300w/200g.
  • Incas:
    • Couriers now gives +1/+2 armor instead of +10% movement speed.
    • Receive Keep.
    • Receive Guilds.
    • Receive Block Printing.
    • Receive Thumb Ring.
    • Slingers no longer require castle.
  • Indians:
    • Villagers cost -10% Dark, -15% Feudal, -20% Castle, -25% Imperial Age (5% extra per age).
    • Receive Guilds.
    • Receive Ring Archer Armor.
    • Elephant Archer +30 HP.
    • Elite Elephant Archer -20 HP.
    • (Elite) Elephant Archer -1 pierce armor.
    • (Elite) Elephant Archer -10 food (now costs 100 food, 80 gold).
  • Italians:
    • Condottiero no longer require castle.
    • Condottiero +1 attack, +0.2 speed.
    • Receive Hussars.
    • Pavise now affects all Foot Archers (instead of just Genoese Crossbowmen).
    • Pavise cost changed from 550f/300g to 300f/150g.
    • Advancing to the next age 15% cheaper (instead of 10%).
  • Japanese:
    • Yasama cost changed from 400w/300f to 300w/300f.
  • Koreans:
    • Turtle ship no longer requires Castle.
    • Panokseon cost changed from 400w/400f to 300w/300f.
  • Mayans:
    • Obsidian Arrows now do +6 damage instead of +4.
    • Resources lasting longer reduced from 20% to 15%.
  • Slavs:
    • Farming rate fixed to 1.31 rather than 1.18. Actual farming rate is now at +15% (+15% after wheelbarrow, +5% after handcart).
  • Spanish:
    • Missionaries no longer require castle.
    • Inquisition cost changed from 400f/400g to 300g/100f.
  • Teutons:
    • Ironclad cost changed from 500w/350g to 400w/350g.
  • Vikings:
    • Longboats no longer require castle.
    • Longboat cost restored to 100w, 50g (original AoC cost).
    • Chieftains cost changed from 700f/400g to 400f/300g and effect +1 bonus attack.
  • Overall:
    • Eagle warrior upgrade cost changed from 300f/200g to 200f/200g.
    • Eagle warrior speed from 1.1 to 1.2 (Eagle Scout is 1.1, Elite Eagle Warrior is 1.3).
    • Eagle Scout available from the Feudal Age.
    • Fire Galleys and Demolition rafts newly added to the Feudal Age.
    • Siege Towers newly added to the Castle Age.
    • Banking and Coinage research time increased from 50s to 70s.
    • Banking cost increased from 200f/100g to 300f/200g.
    • Coinage cost increased from 150f/50g to 200f/100g.
    • Cavalry Archer cost reduced to 40w/60g.
    • Trade Cogs carry +30% more per trip.
    • Transport ships can carry herdable animals.
    • Fire ships +1 armor/+1 ship armor.
    • Fast Fire ships +1 armor/+2 ship armor.
    • Scorpion projectile size increased (fixes their lack of pass-through damage).
    • Camels are no longer classified as ships.
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