Crash caused by Fireplace kit in players Inventory Character cloning Player can look through walls Zombies are spawning on spot of their death Player is stuck in building after reconnect Player cannot respawn properly when he has drowned Shadow related client FPS drops When restrained in unconscious player stays in restrained state till he reconnects
Actions: You can sort out good ammunition from a ruined stack Animations: New reload animations for Longhorn and a second reload for the Crossbow. Animations: New reload for B95 double rifle. Animations: MP5K reload Animations Animations: Added aimed pose for sitting with rifle. Animations: Drinking from pond and well. Loot: Added MP5 with magazines Loot: Added military Pilotka side cap Map: Karmanovka has returned Map: Novodmitrovsk has been added Map: Industrial area of Novodmitrovsk has been added. Map: Tenement area near Novodmitrovsk has been added. Map: Dobroe village is added. Map: New administrative buildings has been added in Novo. Item: Flashbang grenade Item: Hand grenade Item: Added green and black color variants of the ZSh3 helmet. Can be crafted. Sound: Play sound when using the bow.
Actions: Painting 75 akm drum magazine Actions: Crafting fur backpack Actions: AKM buttstock painting Actions: Breaking apart backpacks, down into parts Actions: Leather backpack crafting Actions: Raised chance to ignite fire in wind Actions: Fixed crash with meat duplication in fireplace/inventory Actions: Can't eat meat directly from the fireplace Animations: Fixed hand movement at the end of SKS reloading. Animations: Hand clipping in unarmed run. Animations: Crouch walks and runs replaced with new animations. Animations: Crouch idle pose adjusted to better show items in player's hand. Animations: Sprint with gun replaced with new animation. Animations: Jump and vualt animations updated Animations: Hand poses added for granades, pelts, alcohol tincture, fishing rod, magazines, woods. Animations: Zombie attack animations polished. Animations: Gestures poses fixed. Animations: Two handed arming animations fixed. Animations: Fixed an issue where surrender kept getting cancelled when used with one handed melee weapons Animations: Fixed an issue where vomiting was not working properly with 2 handed melee weapons Animations: Fixed an issue where drinking animation was not playing when the player was in prone Animations: Throwing items reconfigured, staying wound up should not prevent the player from getting knocked down or cuffed Animations: Leaning tweaked in transitional states, should now allow for smoother transitions while leaning Animations: Fixed an issue where the character would not roll left/right with binocs in raised prone state Gear: Alpha sorting in alcohol tincture model Item: Hacksaw hand placement Sound: Arrow loading Sound: Arrow ejecting Sound: Fishing bait check