Update 1.2 has finished its Experimentals phase and we’re excited to announce the launch of the Public Pre-release.
During Experimental testing a small team of experienced KSP players threw everything they’ve got at the game in order to help us catch as many bugs as possible, so that we could make the game as stable as it could be. Now we’re proud to say that’ve come to the point where we can finally release the open test build.
This ‘pre-release’ test build is for everyone to have a go before we officially released the update and you’ll be able to opt-in to get the Pre-release builds via the Steam betas, or, for the first time ever, through the KSP Store. Naturally, you’ll need own a copy the game beforehand in order to access these builds. This opt-in branch will run for a minimum of two full weeks before the release date of the final update (the final release date hasn’t been closed, so changes may occur).
To facilitate discussions of the Pre-release branch we’ll be opening up a temporary sub-forum[forum.kerbalspaceprogram.com] for feedback. Additionally, a Pre-release project will be made available on the bug tracker to report bugs on.
Furthermore, we want to help the modding community by making the modding API public. Click this link [kerbalspaceprogram.com] and enjoy!
Finally, and as promised, you can get Porkjet’s awesome rocket parts package files here [kerbalspaceprogram.com].
We’re almost there and we couldn’t be more excited. Stay tuned for updates and happy launchings!
Update 1.2 has just entered Experimentals! We’re eager to finally start the next phase of testing and getting ever closer to the 1.2 release.
During experimental testing a crack team of experienced and hand-picked KSP players will throw everything they’ve got at the game to make it bend, blend and break in many ways. The goal is to catch as many bugs as we can, and to make the game as stable as it can be before we make a public test build available.
Those of you who’ve been around for the 1.1 update will remember that we released a ‘pre-release’ test build for everyone to have a go before we officially released the update, and for update 1.2 we plan to do the same thing. Once the pre-release builds are available you’ll only be able to opt-in via the Steam betas, or through the KSP store.
We hope you’re as excited as we are about the coming weeks. Stay tuned for updates and Fly Safe!
The 1.1.3 patch is now available! We’ve taken our time over the past couple of weeks to tackle as many issues as we could in this patch and the results speak for themselves: close to 100 fixes have been logged compared to the previous version of KSP, and we even found time to hide something small in the game that we’re sure a lot of long time fans will appreciate!
Check out the full changelog at our Forums[forum.kerbalspaceprogram.com].
We noticed a number of issues persisted through the 1.1.1 patch earlier this week. We’re releasing patch 1.1.2 to address these issues before we head off to a long overdue vacation for the next couple of weeks. Patch 1.1.2 addresses issues with the user interface and landing legs, amongst others.
Check out the full changelog on our forums[forum.kerbalspaceprogram.com].
The Patch will start downloading through your Steam client automatically.
The 1.1.1 patch is now available! This patch will bring high priority fixes to the game. Although last week’s release of 1.1 went smoothly, there were still a few bugs left to fix. Considering we updated the game’s engine we’re all very pleased with the overall state of the game. Those of you who were around for the switch from Unity 3 to Unity 4 in version 0.18.4 will certainly remember how much impact changing the game engine can have on the game’s stability.
Check out the full changelog on our forums[forum.kerbalspaceprogram.com]. The update should start downloading through your steam client automatically soon™.