We're happy to announce that the 0.20.1 patch is now available!
This patch fixes most of the issues encountered on the 0.20 release. Here's the changelog:
Bug Fixes and Tweaks:
A note for Linux users:
- Tweaked the logic for part-to-part collisions. Things should be much less likely to explode on contact.
- Reverted the Mun's height values, so landmarks and bases shouldn't spawn below ground anymore (mind 20.0 saves though).
- Tweaked part components on EVA so they start up with the right values.
- Tweaked the suspension on the new Medium Rover Wheels, to fix jittering.
- Fixed the too-low resolution on planetary diffuse and normal maps.
- Fixed the screen resolution not being properly applied on game start.
- Fixed some situations where the 'Control From Here' selection would be lost on resuming a game save.
- Fixed a serious issue with the Cupola Pod that could cause spontaneous unplanned vessel disassembly.
- Fixed an issue that caused internal spaces to spawn in duplicate sometimes. It was harmless but wasted resources.
- Fixed the scale of Gilly in the Tracking Station scene.
- Fixed a few issues with flags behaving weirdly after they were toppled down.
- Fixed the camera jitter when walking around on EVA.
We're aware of the issue with the mouse wheel input. This seems to be a Unity bug however, introduced in the new 4.1 version (0.19 was built with an older version). We're in touch with Unity support on this matter, but unfortunately, there is nothing we can do on our end to fix this problem. We apologize for the inconvenience, and hope a fix will be released soon. More information here
You can find the new version as a full download on the KSPStore, or if you have the Steam version, you'll be updated automatically.