THD Web Servers are all currently down and being migrated. Due to circumstances outside of our control, we're required to change hosting for all our major infrastructure.
This means that the KAG Site, TR Site, Soldat Site, THD Site, Game Servers for all games and the API are all out of action for the time being, which will make online play of King Arthur's Gold, Trench Run, and Soldat temporarily impossible.
At the moment we are working to get a minimal service back underway; a static website with information about the current state of things first, followed by the authentication and server list system so people can play again. We are working hard to get a full service back as soon as possible.
Thank you for your patience in this trying time,
Love from everyone at THD
Just a small build today, fixing a few bugs and tweaking one map in particular. There’s also an experimental change in there for water-haters, so pay attention.
Clean yourself up quick-smart against water-spam tactics with sponges.
Sponges now “absorb” most of a water-stun if they’re in your inventory. The sponge is destroyed, and the stun time is reduced to 0.5 seconds from 1.5 seconds. This allows you to counter particularly water-heavy players. If it becomes particularly important, we might need some sort of visual indicator that you’re carrying sponges, but as it stands we see it as a similar “ace in the hole” to whipping out a bomb mid-fight (or a water bomb).
[modified] some changes to CerberosRift following community feedback
[fixed] shield-bashing multiple overlapped boulders sending you to space
[fixed] tunnel-grapple "archer fling"
[removed] a heap of unused maps
(from maps/, that had been around since classic)
[fixed] bug in kickafk that _could_ (but generally wouldn't) crash the server, plus disabled kicking local player (no more disconnect when you leave sandbox to get a cup of tea)
[added] carrying a sponge partially protects you from water stuns (1 sponge per stun, sponge is destroyed, stun is reduced from 1.5s to 0.5s)
There was a serious bug that resurfaced today and was pulling down servers, the hotfix rolling out everywhere fixes that, as well as an infinite-fly exploit involving trampolines. Nothing else is in the patch.
Have fun, and thanks for bearing with us through the technical difficulties,
Hey guys! With the Trench Run release out of the way, we've been able to spend a little bit of time rounding out a KAG release.
It should be out in the next hour or so on all platforms. This release features a round of bugfixes and "finally" some balance measures on the ballista!
Still deadly, but less spammable!
Ballista and bolts now cost quite a lot more. The upgrade is also more expensive. This is intended to allow them to keep their role of dominating the battlefield in short bursts, without being prone to bolt-spam and spawn spam.
Several bugs fixed with overlapping multiple Ballistae.
Chat "..." bubble is now back - except for team-chat, which can be used for stealth tunnel planning
BunnieTDM lighting has been modified by 8x after community complaints
The "Surrender" vote is no longer bugged - please check this is indeed fixed but all investigations we've done show it working as expected. It seemed to be relying on a bad seclev. Hopefully this means less end-of-game griefing and gives players a better "gg" out than nextmapping - a team can decide to throw it in together rather than relying on the enemy accepting.
TDM no longer "soft locks" when everybody dies at the same time
v_camera_ints setting saves now for those who prefer the camera working that way
Officially extending the hand to KAG players everywhere to try Trench Run!
There is also a one-time popup window which we will use for giving important information as required - we're currently using it to plug an offer extended to KAG players for 30% off Trench Run!
Use the code KAGLOVE30 when buying Trench Run here[trenchrun.thd.vg] to claim your discount.
As always, you can retrieve a steam key from the panel should you prefer to play your games through steam.