This is a short list of bug patches mainly for putting out the fix for the RemoveHerd() function crash that is affecting a number of folks.
Fixed the “RemoveHerd” crash.
Seagulls won’t spawn on land during monsoon season when set to “none” at world gen.
Fixed a potential crash when testing if something not in the world is on water.
Shipwrecked character’s specific items are guaranteed so they will appear when using the teleportato
Fixed a crash with the wake spawner.
Cleaned up a “stale component” message in the log when exiting a boat
Fixed a bug with the wave collision calculation that would cause collisions when it shouldn’t
Fixed a graphic bug with ash.
There are a number of different entries on the bug tracker at the moment that are most likely caused the same bug. There are some inconsistencies in the way time is processed when entering and leaving places like the Volcano. It touches a lot of places in the code, so it's a trickier problem to solve, but hopefully when it's done, quite a few of the problems that people have reported will clear up.
You may have noticed from the bug tracker, we've been busy fixing bugs in DS and Shipwrecked. We're releasing the first set of bug fixes today, along with a profiling tool[forums.kleientertainment.com] to help track down pesky performance issues.
Although we squashed a lot of bugs, we may not have gotten your Most Wanted bug. If that's the case, please head to the bug tracker[forums.kleientertainment.com] and add more details to existing bugs so we can track them down, or report bugs that others may have missed!
Added lots of new "place" sounds for buildings.
Put in a profiling and save submission tool to help track down performance issues. Please read the full thread here[forums.kleientertainment.com].
Prevent large saves in old worlds from crashing when merging SW and RoG.
Prevent trading/refusing from frozen creatures.
Boats will smash if they end up on land.
Fix Wolfgang animation bugs.
Fix Maxwell shadows getting stuck in boats if far away.
Fix issue with placing queued structures after wearing brain hat.
Tentacles are no longer summoned on the water.
Doydoys correctly drop loot, even if they die in your inventory from being fed bad food.
Lighter no longer activates if equipped while rowing.
Lureplant correctly shows items now.
Fix issues where incorrect instrument was showing while boating.
Poison now shows as a cause of death in the morgue.
Monkeyball sounds better near walls.
Player can “ingest” venom glands by clicking on themselves
Proper animation plays when player gives venom glands to other poisoned targets.
Lots of examine and character speech typo fixes.
Lots of sound playback issues fixed.
Sandhills can now be destroyed.
Make sure Rocky overpopulation fixes are properly included in Shipwrecked DLC, as well as other herd-related cleanup.
Sunken Boats no longer appear in Adventure mode.
Now Wildbore won’t run off into the distance when they walk if they lose their target.
https://www.youtube.com/watch?v=mScnLxvFEWg We're happy to announce Don't Starve: Shipwrecked is ready to set sail and fully launch. From everyone at Klei and CAPY, thank you to everyone who participated in yet another amazing Early-Access! After all the amazing discussions and feedback from the community, we're excited for everyone to dive in to the finished expansion!
Don't Starve: Shipwrecked expansion is available now for $4.99 USD on Steam, as well as DRM free on GOG[www.gog.com] and Humble[www.humblebundle.com]!
We've also got a brand new animated launch trailer for you to feast your eyes upon!