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PlanetSide 2

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Announcements _
System Requirement Change:
PlanetSide 2 on the PC will now require a 64 bit operating system.

New Weapon:
NS-AM7 Archer (Engineer) - The Archer anti-material rifle was developed by Nanite Systems to counter the heavily armored MAX, providing an effective option at range for dealing with the unique threat of the exo-suits.
Gold/Black variants

Gameplay Changes:
Sunderer Blockade Armor rear armor has been reduce to match the other sides
Awareness/Render changes
Awareness based off damage, players who you damage or damage you are calculated as high propriety and are more likely to be rendered to each other
Infantry awareness/render range now takes loadouts into account, players with a long range weapon in there loadout can be render up to 600 meters away, depending on the weapon; this includes AV MAXs and Sniper Rifles.
Butcher horizontal recoil has been reduced from .225 to .213
Tank Mines will now detonate on MAX units
TR MAX Lockdown deploy/undeploy times have been modified
Undeploy time changed from 2 seconds to 1 second
Deploy time changed from 1 second to 2 seconds

Spawn Rule Changes:
Spawn beacons will now be range based, initial distance is set at 600 meters
Squad spawn on vehicles is now limited to 600 meters if the vehicle is within either an enemy region or friendly region that is being contested (capped).
Squad spawn on vehicles within friendly uncontested regions has no range limit.
Spawn on squad will now take you to the closest available spawn point in the region that’s has the most amount of squad members
Instant Action rules have been simplified
Instant action can now place players at any fight where their empire population is within 20% of an enemy’s population.
Instant action will now spawn you at nearest available spawnpoint to the action; this includes Sunderers and base spawns.

Depot:
Added new Armor/Vehicle flag decals for Portugal and Australia

Misc:
Tank Mine LOD range increased by 25 meters to 70
Updated TR reticule sizes to be smaller across the board
Since the vehicle ejection bug FINALLY (Praise Vanu!) appears to be fixed, we're removing the safe-fall temp fix from exiting vehicles

Bug Fixes:
Enemy vehicles disappearing when the driver exits the vehicle has been addressed
Medic regen device will no longer regen the Sunderer Deployment Shield
Resist shield now resists melee damage
Defensive/Offensive requests will display on the map
Updated the game credits to properly reflect the change to Daybreak Games
Black Horse Company Armor/Vehicle decals have been made available to all factions
Hacked spitfire turrets should now properly track kills, grief, and XP
Magrider Auraxium Lumifiber Trim should now apply properly
Corrected the TR AMP pistol's muzzle flash to be the correct size
TR Amp muzzle flash has been reduced
Fixed issue with not being able to overload SCU or Shield Generators.

Known issues:
Spawn Beacons are not a valid “Spawn on Squad” option; this means that players will not be able to spawn on a beacon unless they are within the 600 meters range even if the majority of their squad members are near the beacon.
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