Skullgirls Beta Patch Notes - 12/22

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frig Dec 22 @ 8:53pm 
i cant DHC into alpha maul anymore, am i doing something wrong?
Sally Kit Ballard Dec 22 @ 7:42pm 
I've yet to pick up the current build, but I'm going to agree anyways that adding more dash options isn't a great idea. I already have issues with the Punch ones (Dashing when I didn't need it or throwing a jab when I wanted a dash, or nothing happens at all)
quicklite Dec 22 @ 6:15pm 
Love the new build, but it seems that you implemented a new feature that sets pressing two kick buttons as a dash. Is there any way you could add an option to turn that off? It sorta messes with the controller bindings I have set up, and it couldn't hurt to make it optional, after all.
Hollowbear45 Dec 22 @ 5:13pm 
i don't really understand the point of having two kick buttons for dash. besides two kick buttons for dash is bad for combos in lag
Sdak Dec 22 @ 5:10pm 
2 kicks for dash is pointless.
cuteZ Dec 22 @ 4:53pm 
@Jayson yes i have that for a shortcut but it's not just for certain parts of the combos , i use it for so much other things too

@Render it's light kick and medium kick since this game has always let me press - ok this is an example ok ?? light punch , light punch , ::shortcut shortcut shortcut:: hard punch launcher , that's the smallest example i could think of but i also need the shortcut for starting certain attacks, especially since i have the button in place of light kick
render Dec 22 @ 4:40pm 
@CuteZ - What is the actual shortcut you're setting, though? It would be helpful to know specifically what commands you're trying to do with your shortcut that overlap with the KK dash inputs so that can be considered.
A Jayson appears! Dec 22 @ 4:08pm 
@Silent - She might have a macro set up for two kick buttons in order to possibly buffer the inputs for certain parts of combos that are difficult to do on a controller. I normally use a stick, but in the times when i have to use a controller in case a friend is over, i do the same thing, and it kind of messes up everything if you're tapping the button to do...say... an lk > mk hairball with as few frames in between as possible.

Instead, tapping that button will force you to start the combo off with a dash, which if you're in close, leaves you open.

If you could turn the feature on or off in the players Controls menu, anyone that depends on macros especially ones requiring two kicks wouldn't have to completely change the way they've been doing combos since you already have to relearn other ones to make up for the super jump change.
cuteZ Dec 22 @ 4:07pm 
@SilentSynthesis i use a controller and the best thing about this fighting game was that you are allowed to set shortcut buttons , important ones

having 2 kicks as dash would make it where i can't start any combos at all with any of the characters , and i know mikeZ will probably say " you have your buttons set weird that isn't an arguement " but , why change things just to change them , i bought the game knowing the shortcut buttons i need would work , this is like the worst thing that has been taken away for me , it takes away my entire way of playing
Excarius Nomi Dec 22 @ 2:34pm 
Skullgirls: Super Mario Broke One of His Legs Edition