Skullgirls vs. Beta 2 Patch Notes - 12/21

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Lhun Dec 25 @ 3:24pm 
wait, so I'm not sure if this is a thing. I tried this with Fortune in both the beta and the current release of the game and they seem exactly the same.... d->u... does this affect just some characters?
A Jayson appears! Dec 22 @ 8:28am 
I don't know how I feel about the super jump change and the two kicks to dash. Also, I seriously feel like a major change like this should be in a separate beta or maybe in a new skullgirls game, since it completely changes the feel of the game and there's no way to go back to how it was previously.
psychobros Dec 22 @ 6:48am 
Well, i didn't know how flight worked in the versus series as i've never played it, thanks for the reply Mike
SilentSynthesis Dec 22 @ 5:54am 
Not sure if intended, but Big Band and Beowulf can still nudge around in the air while drop kicking while hyper-jumping.
Leichenfresser Dec 22 @ 2:50am 
I prefer the not so super super jumps from before. It's just my taste tho, I'm not really good enough to really get any differences out of them.
Rocketknightgeek Dec 22 @ 1:46am 
I don't know if it's something I simply didn't notice in a separate announcement but Parasoul's J.HK now seems to push her backwards in the air, she also seems to slightly 'track' the opponent with a curving drift if they dash under her neutral superjump (or if she superjumps into the corner).
Fap P. Underboob Dec 22 @ 1:00am 
I must say that after playing the beta for the last few hours, I enjoy the super jumps alot. It especially helps with Beowulf since his movement is the most limited out of any of the characters. After a bit of refinement, I think it could go in the full game.

P.S. I don't know if this is intentional or not, but if you time it just right you can get the second hit of Beowulf's s.MP to proc before your opponent can come out of hitstun.
frig Dec 21 @ 9:01pm 
i dont like what hyper jumps do to the camera- a character with the ability to air-stall like bella mashing j.HP or big band using his clarinet hover and cymbal crash can really hog the spotlight. this makes things really hard to keep track of for the player on the ground, which is one thing about the versus series that annoys me big-time. this is exacerbated by the fact that bella and bb are also double jump characters, so some other characters are just totally unable to counter them when theyre up there.

i also dont like that it makes most of the restands ive got in my muscle memory impossible :^P

thank you for giving beowulf a 360 grab though!
Raptor1138 Dec 21 @ 8:57pm 
So Beta is officially a different game now.
mikez Dec 21 @ 8:32pm 
@psychobros
PW's flight is limited to a certain height above where the opponent is, always has been. If they superjump you can fly up there, otherwise you can't run away. Flight works the same way in MvC2 and before.

@Cajun
His development process is still geared toward the regular game, superjumps change very little for him anyway.
(And the Marvel-versus series doesn't have aerial exchanges, that's TvC and its sequels. ;^)