Tonight's hotfix addresses a number of server side crashes and bugs with significant tweaks to how matchmaking lobbies function. We made a change to the Vs. Humans playlist that will now only start matches when the lobby has 8 players. This was created in a direct response to player feedback regarding team balance, wherein players began a match with the teams uneven. A list of the changes are below:
Re-enabled Annihilation in the Competitive Playlist.
The minimum number of players needed to start a match in the Casual Vs. Humans playlist is now 4.
Fixed several stability issues related to Annihilation.
Fixed several server side bugs causing asserts and crashes.
Just completed our first official ban wave - thanks to all of you who submitted reports and provided links to videos of folks being dirty jerkface cheaters!
While we sadly cannot prevent people from creating hacks, nor can we prevent players from buying said hacks, please note the following truths:
If you install and/or use a cheat program/trainer/overlay/editor/whatever - WE WILL FIND OUT.
Buying cheat programs from some shady character who claims that his program is undetectable is not a good idea. Of course they're going to say that - they want your money, and are more than happy to lie to you to get it.
If we ban you for cheating, don't bother arguing with us - we will ignore you. Please take your cheating butt elsewhere to feed your inner troll.
If you've recently started using a cheat program, keep in mind that we have a ZERO tolerance policy on cheating. Do not make yourself a target for the wrath of the Banhammer!
I may not always announce when ban waves are going out, but I wanted to talk about this one a bit to give folks a better understanding of how serious we are about keeping things fun and as exploit-free as possible. Contrary to what some hack authors might claim, we do indeed have anti-cheat software in place, and we will take you out with impunity if need be.
Originally posted our the Report Bans/Hackers official forum[www.loadout.com].
Today we'll be discussing some of the challenges and hurdles we're facing now that the game has officially launched. Community members will have an opportunity to ask the dev team questions about the current state of the game, plans for the future, or anything that comes to mind (we're not shy about answering questions).
During the stream we will have community moderators and other members of the dev team providing in-game redemption codes for those interested in free goodies. Seeing as this is our 56th Developer Live Stream, most of you should assume that we're very, scarily consistent about our streams. As such, we encourage you to follow the stream if you want to see new updates and unreleased features delivered by the dev team on a weekly basis.