Today’s build brings several major changes to the current weapon balance of the game in addition to unveiling lots of new features! Beam Cooling systems have been introduced as the first new weapon parts in the beta. The Cooling Systems will perform in a similar fashion as “Magazines” which are used in the Rifle and Pulse chassis. All of our current testers will have access to Beam Cooling systems on their existing Beam weapons, however they will need to be added to your existing Beam weapon builds.
The Healing payload and the Tesla payload will also see major changes in this build. Players using the healing payload will now need to heal teammates in order to receive substantial health from the payload. Healing a teammate not only provides a kickback to the healer, but it also allows healers to overheal themselves if they are at 100 health. The Tesla payload arc range now scales based on the damage of the weapon. More powerful weapons like Rocket Launchers will have larger arcs while weapons like Assault Rifles will have smaller arcs.
We received a number of requests to add more maps and game modes to the Practice playlist so now players will have access to Fissure Blitz, Fissure Death Snatch and Four Points Blitz. While playing the Blitz game mode, players will also notice that we’ve increased the capture rate to 10% while taunting in the point.
This build will also introduce the first iteration of our in-game store. It will include:
- XP Boosts
- Spacebux Bundles
- Starter Packs
- Redeem Code Option
Last but not least, the Founders' badges will be available to players that bought an Absolute Badass Pack during our Steam Early Access program. To enable the Badge, set your “Name Tag” to “Elite” in the “Game” options.
For more details on specific changes, visit our Build Release Notes.