r25: Massive Map Update, Spikes are Non-Lethal

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ShinjiKnox Jul 1, 2014 @ 2:20pm 
Add a option to switch between lethal and non-lethal spikes. That makes everyone happy.
Lucas Clam Jun 10, 2014 @ 3:54am 
I would like the spikes to have a lethal and non-lethal option because of some workshop maps that are designed for lethal spikes.
Jhjoseph91 Jun 8, 2014 @ 5:23pm 
I think that this is actually a pretty good idea... until you get spiked at a wall.
StreetCherry Jun 7, 2014 @ 8:15am 
I think you should be able to toggle between lethal and non-lethal spikes
conqab Jun 6, 2014 @ 10:23pm 
An experienced player who's memorized the map won't hit spikes anyway, so it makes it more accessible to new players who can learn not to hit the spikes without being flat out ejected from the round. I'd say it's a good balance.
Soap Jun 5, 2014 @ 2:55pm 
Game is less challenging..
Corvo's botty Jun 4, 2014 @ 3:45am 
Finally won't die because of spikes
BlueRaja Jun 4, 2014 @ 2:09am 
I like the spike change. But then, I view this game as a party-game, like Mario Party, not as a competitive game like SSBM. I had no idea people took winning in this game so seriously.
Drat333 Jun 2, 2014 @ 12:48pm 
I think there should be 2 types of spikes, lethal and non-lethal. I miss the old way where certain areas would have a slow way and a fast way, but the fast way could kill you if you mess up (like the swing on the right end of Alley).
martin.blanch85 Jun 2, 2014 @ 9:56am 
i really like making the spikes not lethal, although there is the problem when the spikes are next to a wall and you keep rolling up in the spikes, or maybe is not a problem because we LOLed very much ( or maybe was the alcohol)