Awesomenauts

Awesomenauts

Awesomenauts 4.2.1 - Hotfix live!

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26 Comments
Awg Jul 30 @ 7:15am 
why i can't play offline anymore? start steam in offline mode and stuck at loading screen :(
♥On New Computer♥ Jul 23 @ 10:15pm 
Damn, That's one harsh nerf on Smiles.
Gandhi Jul 23 @ 5:41pm 
Hey Ronimo, there is something wrong with one of Captain Rocket's upgrades. His final upgrade for his big rocket makes the distance of the rocket infinite, while without it, it's a pretty short range. The rocket does 20% more damage after flying for a second, but it also grants the rocket full, no-reduction damage to turrets and bases. I used Captain Rocket to destroy the enemies core on AI-Station 205 from my base.
Venom57 Jul 23 @ 7:58am 
Is anyone else having isssues with dual controller setup? Player 1 ALWAYS resets to Keyboard and Mouse A now.
Sovice SWAGová #ŠpekArmy Jul 19 @ 10:26am 
They nerfed smiles!
YOU BASTARDS!
pato Papão Jul 19 @ 7:52am 
nicee
Maxwell Jul 18 @ 8:41pm 
писька
|Gean| Jul 18 @ 6:17pm 
great
DHTGK Jul 18 @ 9:50am 
its hard enough to land hooks
but now its slower and shorter?
come on
Esoc Jul 16 @ 12:27am 
@Amira + Magikabula It still kills the droid. The bug they fixed was a visual one, but it caused another bug where the droid is now destroyed with a slight delay. A guy named jjdfjdfjdsfj from the forums explain the origional bug pretty well.
"Anyway the bug they tried to fix here was an aesthetic one: The cocoon projectile would kill the droid immediately (which is fine), producing money immediately (also fine), but no cocoon "minion" sprite would sit on the ground for two seconds; there would just be an empty space. Then the flying droid would appear in the empty space. It made no sense visually, but mechanically it was only trivially different from the pre-Smiles behavior."