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America's Army: Proving Grounds Beta

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America's Army: Proving Grounds

2,117 Members  |  143 In-Game  |  427 Online  |  0 In Group Chat

Bringing the best features of the previous versions to a new America's Army environment, America's Army: Proving Grounds stresses small unit tactical maneuvers and training that echoes true-to-life Army scenarios. AA: PG reflects the current day Army by focusing on these smaller self-contained, full spectrum units that can carry out a variety of objectives during missions.

America's Army

Announcements _
We just published a minor update on Steam that has the following changes in it:

  • Maps downloaded from the Workshop will update on the server automatically when they are updated on the Workshop
  • Added new server option to use server side hit detection for all weapons (bUseServerSideHitDetection = true under AAGame.AAGameReplicationInfo in DefaultGame.ini)
  • Caught and fixed and issue that would (very) rarely crash the server
  • Added server logs for secure, unsecure, revive, and player spotted events
  • Removed numerous unneeded client and server logging items
  • Fixed an issue where one could not join a server as an admin

  • Option to display framerate added under the Video settings; this is identical to the STAT FPS console command
  • Server broswer button removed from Shoot House UI
  • Fixed issue with the map vote list not being properly populated
  • Slums and Coldfront AAR next map images are no longer blurry
  • Switching between settings menus no longer causes some options to appear blank
  • The hit detection setting (server or client-side) setting is listed on the Server Info screen

  • Closed off unintended play areas in Coldfront
  • Added map descriptions to Coldfront and Slums</li>
  • All roles numbers are now identical for both teams across all maps</li>
  • M249 ammo bags on the Guinta range no longer clip into the table</li>
  • Fixed issue where grenades would not collide with a staircase on Breach</li>

  • Random sway position upon ADS removed
  • Two additional magazines added to M4 and M16; M14 and M24 got an additional magazine; shotgun got an extra 10 shells
  • M4 and M16 recoil (sighted and unsighted) increased slightl
  • Dud smoke grenades have been removed from stockpiles (fix for smoke grenades sometimes not working)

  • Fixed an issue where players would sometimes pop up upon a revive
  • Fixed issue where players in tatical movement would sometimes appear to be facing a different direction to other players</li>
  • Players who die while defusing the bomb can no longer continue to defuse while they are down
  • Mission Editor - Users may once again copy volumes in the full editor
  • Fixed a cosmetic issue where one leg would twist unnaturally upon landing while jumping and sprinting
  • Impact effects on your character do not appear in first person; this will increase performance during firefights for most machines
  • Fixed issue where a player could be revived by a player who died in mid-revive
  • Players no longer stuck in acton cam at the start of a new match
  • Fixed an issue where empty logs would sometimes be created
  • Closed several exploits where, among other things, unscrupulous players could theoretically unsecure and/or revive themselves
  • All dialog audio loaded upon game start; this should remove many of the early game hitches players could experience
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