A brand new map for the Soul Harvest game mode. It's a smaller and more intense map, with some new timed activities and a different disposition of NPC's. Twice the trolling so to speak. ;)
The biggest issue the dev team sees with the current Soul Harvest is that the rounds take too long time - players quit and it's incredibly annoying for everybody.
We will begin tracking quitters and are working on a "cooldown" system that makes quitters cool down before they can play again.
SOUL HARVEST TWEAKS AND BUGFIXES
Lowered Required Souls to 200, from current 300. This should reduce the match length towards the target of 12-15 minutes.
Removed an exploit where players could become immune to Effigy sentry damage. Please play nice, k?
Magic Missiles are now correctly stopping their sounds, also removed 2 turret loops, so only 1 is played per base.
Lowered volumes for Effigy and Magic Missiles.
Trolls and Orcs now break through barriers visually.
Remaining Effigy Sentries are destroyed on Win.
Mortar Goblins are now immune to their elements and related status effects, and weak to the opposite element.
Announcement text added for Focus pick-up.
Gamemode timer synced with log and UI.
Proper post mortem UI text spacing.
We are testing our new Achievement system and celebrate this by using it to give you a free 24h booster! Oh, and we have great plans for the boosters in the near future. If you have one, you won't be disappointed!
Lower XP reward for killing NPC's, more XP reward for Soul pickups.
Made it easier to do an "assist" (changed the damage tracking duration to 15 seconds instead of 5 seconds).
If a player selects a Magick to cast and then switches to another Magick in the same category, the placement indicator of the first Magick will no longer be displayed on the ground.
It's now possible to change Magicks with caps-lock enabled.
The Geyser Magick now applies the wet status effect as intended.
PLAY button glow is now removed if you join a party during tutorial.
PLAY button no longer stroboscoping when joining/leaving party during tutorial.
Custom match button disabled during tutorial.
Crowns/boost buttons disabled during tutorial.
Added "back to menu" button in training grounds.
Hide mouse cursor if not moving it.
Improved kill log color coding for spectator mode.
Brightened red color, should be more friendly for video compression.
Graphics settings quality presets now works as intended.
Quality setting for lighting no longer interferes with anti aliasing.
Keybindings reset to default.
Changes discarded when exiting settings without acceping changes.
All aboard the Razer-loot train!! As well as the awesome Razer goodies and in-game loot we have again spiced things up by throwing in a graphics card to the prize pool! Check out the prizes, then find the lucky winners below!
First-up, the mighty Razer BlackWidow Chroma! Torch your opponents in style with your own custom-lit lighting profile and deliciously clicky mechanical keys!