Hello everyone, we’d just like to inform you that our community member jfm created an automatic mountfix installer, big thanks to him!
Please note that it is not created by the OC team and we do not take responsibility for any damage it might do to your system.
It comes in 2 versions, one with a full OC installer included and one with just the mountfix.
Please make sure .NET Framework 4.5[www.microsoft.com] is installed and you're running at least Windows Vista, XP is not supported.
Before installing, make sure you have SDK Base 2007 and all the games you want to mount installed and fully working in Steam.
Now, you either just run the full installer, which will execute the mountfix.exe once it’s done installing OC, or
place the mountfix. exe in your existing Steamapps/Sourcemods/Obsidian folder, run it, either type "client" or "server" and hit enter.
The server part installs and configures a basic server config setup for first time server admins and requires a login.
The login is required for SteamCMD and is NEVER stored.
For more information and credits, check this Readme[github.com].
Please note that the mountfix can take a long time to complete and it may seem like nothing is happening at all. Don’t close the window, this is normal! The window will close once it’s done.
What the mountfix does is it first scans for your installed games, extracts the content from their depositories and then creates symlinks in your steamapps\common\Source SDK Base 2007 folder.
This process is very hard disk-heavy and thus can take a long time to complete.
This also doubles the disk space taken for each installed, mountable game since the files now exist twice; once in the normal Steam depositories and once as unpacked files which OC can read.
We are still working on a proper hotfix, but until then, this is a good stop-gap measure if you or your friends want to get into some OC action right now.
We wish everyone a happy new year and hope you had great holidays!
This was initially meant to be a Christmas post, but Christmas preparations and celebrations kept me a bit busy, so please excuse the slight delay. :)
We've got good news for you!
We would like to welcome KittopiaCreator aboard the OC team, where he will be assisting us in programming! In addition, we have an additional member whom we will be announcing soon, so stay tuned.
So things are definitely looking better as we can actually make some progress now.
Sadly that's all we can tell you right now. We're still in the process of porting OC over to the 2013 SDK, so there's nothing really "new" until that's done.
We have a hotfix in the works to address some of the problems that have been plaguing OC the last few months, it will fix the now-broken mounting system and improve stability of both the client and server.
Because this hotfix requires new binaries for both the server and client, you can expect a few new features too. Everyone who donated after the 1.35 release will finally get their donor access as well.
Sadly we can't give you an ETA just yet due to slow progress, our biggest problem is the lack of coders actively working on the code.
Some are too busy with their job or education while others simply don't feel like working on the code or haven't been in contact with the team for months.
That's why we're actively looking for new coders to ensure OC has a future, so if you:
Are proficient with C++, git and Source
(Beneficial, but is not mandatory) have experience with graphics and shaders (especially with regard to Source)
Are able to communicate with the team (not just language barriers, etc. but also whether you can work with team members without attitudes and all getting in the way)
Have enough time to work on a project like this (of course real life still takes priority, but you should at least be able to work on the mod somewhat regularly)
... Then post an application on the forums [obsidianconflict.net], send it via Email (email@example.com) or message one of our team members directly!
Of course we are always looking for other positions like mapping and modeling too, so don't be shy!
A big "Thank you!" to everyone who hasn't given up on us yet and sorry for not getting back to you sooner. We're going to post news more often from now on, even if it's just a small update to keep you in the loop.