1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby)

1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby)

June 10th, 2013 -- Live on twitch today and Ugly Baby Update -- What Year Is It?!

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14 Comments
chocolatekake Jun 30, 2013 @ 6:56pm 
Just started playing this again and it's looking really awesome now! The visual style has improved a lot! The only thing I can think of right now that might be useful is if there was a counter or something on the hud that lets you know when you're able to score points again. Right now it seems like you're disabled for a random amount of time, or maybe I just can't figure out what determines the length of it.

Also, I would love more semi-random cities like 3.1 (I'm in love with that level http://steamcommunity.com/sharedfiles/filedetails/?id=156800516 ).

Thanks for the new build and keep being awesome! :)
Xanderg Jun 30, 2013 @ 6:38pm 
It's cool, but I don't see how i can get the achievement now D:
lantanadan Jun 30, 2013 @ 2:29pm 
I just reinstalled and can't get the first level to load. :( Will try rereinstalling.
eclipse Jun 30, 2013 @ 10:13am 
Installed this game again because of the STC. I really like the new update.
Quickhakker Jun 22, 2013 @ 3:49pm 
11am if im correct
simmerdown Jun 21, 2013 @ 12:47am 
I do like the UI addition. and that there is now a story and some more humor added. Some mp3's would not work even though i bought them from beat-port, some decompressed some didn't. And i can't use any of my zune/xbox music mp3's most likely because of licensing conflicts and/or file type.
I didn't like 3-2, it was my least favorite level to play. I miss the ability to customize the level a bit like in the previous versions. i wish there was a random level generator option too.
simmerdown Jun 21, 2013 @ 12:41am 
I still feel like there should some sort of main course fall through, but somewhat challenging, Instead of just picking a random path. I also think there should be a loop at the end of a swirly box thingy... so you can get bonus points for following it. I also still feel that it doesnt keep up with the beat enough. It feels the same with slower trance songs compared to dubstep and the same with hip hop or even classical music.
Late Legend Jun 20, 2013 @ 9:23am 
My previous 2 comments were 1 that I had to break down into 2, so I posted in reverse order so they'd be readable from top to bottom. This is an addendum:

The "where should I be right now?" issue I was having was on stage 4 and the issue was that I wasn't able to tell at a glance what path would offer the most points. I like the idea of different paths giving different point values, but without a better understanding of how scoring works, it's difficult to pick one and feel it was the right choice.
Late Legend Jun 20, 2013 @ 9:05am 
Definitely needs more Azumi Pentak. I went from wishing I could remove the game from my Steam library to hide the shame of having purchased it to actually somewhat enjoying the game after whatever updates took place since the last time Kick It/Ugly Baby was part of a Steam promotion, and a big part of that was having tutorials tell me how to best get points (still needs some work in this area as I still don't know what gives most points and how fitting into tight spots works) and the audio clips of Azumi. The tutorials helped make the game feel playable and Azumi gives the game the much needed charm that makes me want to play. Being able to hear something after each time I clear a level would help make me want to keep playing, even if it's limited to clips I've already heard.
Late Legend Jun 20, 2013 @ 9:04am 
I recently played through a fast paced rock song with consistent tone and for the entire duration I was wondering whether it was better to stay in the middle getting points from the consistent road of thin interlocking platforms or venture out to the more varied terrain on the outer edges of the map and also whether or not it was worth it to try for the floating windows, and as I had already played each level once there was no audio clip of Azumi as a reward at the end, all of which added up to a somewhat unpleasant experience that has again put me off from playing this game.

Another issue is the volume settings. It was a difficult balancing act to get the volume levels of stuff on my computer to work, and the resulting settings cause Azumi's voice to be rather loud at the minimum volume at which my speakers will produce stereo sound. An option menu in the game would be appreciated.