Hello everyone and welcome to the 1.17 release of APB!
For this release series we've been focusing on often-requested bug fixes as well as implementing a new district rule set to help us gather data on our matchmaking system, so that we can make informed decisions on how we can improve the overall experience - not just for existing players but for new players too. We're calling this new rule set "Open Conflict". In Open Conflict we've changed the matchmaking rules so that missions will start based on available players - skill is not considered at all. As matches will not be created based on skill level (threat), no changes to your threat level will occur in these districts - your threat and rating will also be hidden from other players. Be aware that we do expect these districts to provide a slightly uneven experience for players but we hope you at least have fun in these districts while we gather our data.
In this release we've also changed the way we store your account and machine settings, we've enhanced video display options, improved the client and server parity to alleviate the "ghost shot" issue, and we've fixed issues like car surfer causing vehicles to explode - you can find more details on all this and more below!
We hope you enjoy this release and we'll hopefully have more details of upcoming changes soon ™, as we know you are eager to hear more about upcoming contacts, weapon balance changes, Overkill in the EU and a progress update on the Unreal Engine (all of which are still happening, honest!).
See you on the Streets of San Paro,
- The Reloaded Team
We're aiming at releasing a client update on Wednesday. Maintenance should be approximately 2 - 3 hours and will start at 9 AM UTC.
To read the full patch notes please navigate to http://forums.gamersfirst.com/topic/356481-patch-1170-573/
(sorry the patch notes are to long to post in Steam Announcements.