Little Green Dot versus The Evil Red Dots

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.iG BlinX Jul 25 @ 1:15am 
Keep up the good work!
Hollow Jul 20 @ 4:25pm 
I'd like the video (or at least a portion of it,) in .gif form. It's oddly relaxing to watch the little green SOB run like hell.
Finally no more corny comedic material.
Fuzzblaster Jul 19 @ 10:12pm 
Can the glitch (Ill just wait here forever, when connecting to a server) be fixed...pls.
Thol_Bardols Jul 17 @ 8:00pm 
I just wanted to show my support on the forums for the game.

Just bought the Download a few days earlier.

Very exited about the potential of this game and all it's assets. I am excited to see how this evolves as I love simulators and games like this. In my opinion it's a perfect synergy of forms. NERDING SO HARD.
Starbug Jul 17 @ 2:32pm 
This update didn't have as much thin comedic material.. Positive step, I like it!
SunBeamZappa Jul 16 @ 7:02pm 
You guys are making my favorite zombie game ever! I haven't played it yet, but I can see this is a dream come true, I'm very excited for the release :) Keep up the stunning work guys!
Opt_0™ Jul 16 @ 2:27am 
I look forward to it all.
Frostbite Jul 15 @ 1:20pm 
Any expected build release for the NPCs? Or is it more of a matter of releasing it at the moment that it's complete?
Captain Binky Jul 15 @ 11:16am 
@Zaak - much like how the goal with A.I. avoidance is to achieve perfect results and then tone it down to feel "human", the same goes for the NPCs ability to loot and navigate. Although, being A.I., they technically have access to all game knowledge they could ever need and therefore *know* where everything of any importance is, for the NPCs to believable they have to have these abilities reigned in to match a human player's knowledge. So no, they won't bee-line for a specific building to get a specific item - instead they'll enter buildings opportunistically and check all rooms for zombies (even though they *could* just know whether there are any zeds in there instantly) and check all storage for anything they consider useful. In other words, our goal is to make them behave (as much as possible) like a real human player.