I remember a time when games were proceeding to add detail, they were adding depth, individuality, and playability. Most of all they were releasing fully functional games.
Now most games seem to be retreating from details... the characters are smaller, you cannot control them as much as before, there are less total moves available, and yet the size of the file has dramatically increased.
We get games that are junk when released, with promising video's and using the name of a previous version which was awesome. Rome Total War, Masters of Orion II, X3, to name a few... of champion games that have bad following games.
Low support for people who have issues even launching a game (I have one of those), to using paying customers to beta test a game that will possibly turn into a flop (two of those), to games released which do not work from the launch (two of those).
Details are going down... It is now a rare game that allows you to modify the eyes, the hair, the height of your character, where that was supposed to be the leading edge!
Pixel games now costing more, and characters with the details of 1990's mario games is now the common release it feels like! Then we get these ports from phone operating systems being sold as full priced software... It was a port!
Yes you should support developers you enjoy, I bought a game I have access to online, on my phone, and could enjoy without paying him for a PC version (I like a certain kill the world with a disease game and so I supported him with a purchase)... But it seems developers are taking advantage of us and putting crap products out.
I would love to see RPG games with fully developable characters, shooting games with interesting plot lines (please no political stuff or way far out stuff), strategy games with real balance, and games in general which keep me busy for a long while.
It is sad that I can think of dozens of games from the 90's which have more playability than most of the modern games.
There is a market out there, a certain game broke the billion mark, and many games which are built well can reap 10 times their production costs. Yet we see example after example of cheap and shoddily built games. Try to care about what you do.
The final commentary is I now look at the first 3 pages of a game to determine if I will buy it. If there is a low comment count the game is a dud, not much loved, if there is a lot of complaints, the game is promising but best wait for some months before looking again. If there is a lot of cheat requests, advice wanted, then the game is purchasable.
I am Michael Harrington, and I endorse this Statement!