Dmitriy Nov 12, 2012 @ 1:39am
How to create and edit managed UI?
I'm editing Alien Swarm source code. In code I see such parts src\game\client\swarm\vgui\nb_main_panel.h:
// == MANAGED_CLASS_DECLARATIONS_START: Do not edit by hand == class vgui::Label; class vgui::Panel; class vgui::Button; class vgui::ImagePanel; class CNB_Lobby_Row; class CNB_Lobby_Row_Small; class CNB_Lobby_Tooltip; class CNB_Mission_Summary; class CNB_Header_Footer; class CNB_Button; // == MANAGED_CLASS_DECLARATIONS_END ==
...

// == MANAGED_MEMBER_POINTERS_START: Do not edit by hand == CNB_Header_Footer *m_pHeaderFooter; vgui::Label *m_pLeaderLabel; vgui::ImagePanel *m_pReadyCheckImage; CNB_Lobby_Row *m_pLobbyRow0; CNB_Lobby_Row_Small *m_pLobbyRow1; CNB_Lobby_Row_Small *m_pLobbyRow2; CNB_Lobby_Row_Small *m_pLobbyRow3; CNB_Lobby_Tooltip *m_pLobbyTooltip; CNB_Mission_Summary *m_pMissionSummary; // == MANAGED_MEMBER_POINTERS_END ==

So how do I edit this if not by hand? Are there some resource files for this or what?
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Dmitriy Nov 15, 2012 @ 7:55am 
I was told that managed code is created by Valve's GUI editor, which is not available for modders. So you can edit this code freely.
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