What does "Clamp S" and "Clamp T" mean when converting a texture into VTF file?
What does "Clamp S" and "Clamp T" mean when converting a texture into VTF file?
I see these options in VTFEdit app when converting a texture to VTF.
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https://developer.valvesoftware.com/wiki/Vtex_compile_parameters
If I'm right you don't need to clamp it if your texture is tiled
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