"the system cannot find the file specified" can someone help me on this?
well, i have all the other errors, but now, this error needs to be fixed, here is the compile log:



** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\tbirds1997\sourcesdk_content\tf\mapsrc\mann_co_superstore.vmf"

Valve Software - vbsp.exe (Jun 18 2013)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\tbirds1997\sourcesdk_content\tf\mapsrc\mann_co_superstore.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/mann_co_superstore/nature/blendgroundtograss002_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files (x86)\Steam\steamapps\tbirds1997\sourcesdk_content\tf\mapsrc\mann_co_superstore.prt...Building visibility clusters...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 111, max 64)
Overlay mann co superstore/ceilingspeaker at -415.9 1438.2 268.0

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\tbirds1997\sourcesdk_content\tf\mapsrc\mann_co_superstore"

Valve Software - vvis.exe (Jun 18 2013)
2 threads
reading c:\program files (x86)\steam\steamapps\tbirds1997\sourcesdk_content\tf\mapsrc\mann_co_superstore.bsp
Error opening c:\program files (x86)\steam\steamapps\tbirds1997\sourcesdk_content\tf\mapsrc\mann_co_superstore.bsp

** Executing...
** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
** Parameters: -both -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\tbirds1997\sourcesdk_content\tf\mapsrc\mann_co_superstore"

Valve Software - vrad.exe SSE (Jun 18 2013)

Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\tbirds1997\sourcesdk_content\tf\mapsrc\mann_co_superstore.bsp
Error opening c:\program files (x86)\steam\steamapps\tbirds1997\sourcesdk_content\tf\mapsrc\mann_co_superstore.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\tbirds1997\sourcesdk_content\tf\mapsrc\mann_co_superstore.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mann_co_superstore.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."

So if anyone knows how to fix this error, please tell me.
Your help will be appreciated.
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Showing 1-3 of 3 comments
Wazanator Jun 21, 2013 @ 12:00am 
Go to tools->options then click on the build programs tab and make sure the "Place compiled maps in" directory is $SteamDir\steamapps\common\Team Fortress 2\tf\maps
Vintage Sniper Jun 21, 2013 @ 12:01am 
I'll try after school, and get back to you.
Vintage Sniper Jun 21, 2013 @ 8:04am 
i tried but it is still not working, can u compile it for me pls cuz i am getting rather worked up.
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Showing 1-3 of 3 comments
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