SamTil Jun 17, 2013 @ 10:56am
SDK wont compile any of my tf2 maps The command failed. Windows reported the error: "The system cannot find the path specified." SDK wont compile any of my tf2 maps, I always get the same error message.
The command failed. Windows reported the error:
"The system cannot find the path specified."

Im not sure how to fix this problem, please help.
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SamTil Jun 17, 2013 @ 11:00am 
Here is my compile log


** Executing...
** Command: "c:\program files (x86)\steam\steamapps\samtillen\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\samtillen\team fortress 2\tf" "C:\maps 2\test002.vmf"

Valve Software - vbsp.exe (Oct 31 2012)
8 threads
materialPath: c:\program files (x86)\steam\steamapps\samtillen\team fortress 2\tf\materials
Loading C:\maps 2\test002.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\maps 2\test002.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2671 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 3 texinfos to 3
Reduced 1 texdatas to 1 (21 bytes to 21)
Writing C:\maps 2\test002.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\samtillen\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\samtillen\team fortress 2\tf" "C:\maps 2\test002"

Valve Software - vvis.exe (Oct 31 2012)
8 threads
reading c:\maps 2\test002.bsp
reading c:\maps 2\test002.prt
52 portalclusters
111 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 32 visible clusters (1.41%)
Total clusters visible: 2272
Average clusters visible: 43
Building PAS...
Average clusters audible: 52
visdatasize:1162 compressed from 832
writing c:\maps 2\test002.bsp
1 second elapsed

** Executing...
** Command: "c:\program files (x86)\steam\steamapps\samtillen\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\samtillen\team fortress 2\tf" "C:\maps 2\test002"

Valve Software - vrad.exe SSE (Oct 31 2012)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\maps 2\test002.bsp
Setting up ray-trace acceleration structure... Done (0.00 seconds)
1416 faces
1473592 square feet [212197376.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1416 patches before subdivision
118512 patches after subdivision
sun extent from map=0.008727
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 34466433, max 1067
transfer lists: 263.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0719 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 7/8192 84/98304 ( 0.1%)
brushsides 42/65536 336/524288 ( 0.1%)
planes 68/65536 1360/1310720 ( 0.1%)
vertexes 1481/65536 17772/786432 ( 2.3%)
nodes 173/65536 5536/2097152 ( 0.3%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1416/65536 79296/3670016 ( 2.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 12/65536 672/3670016 ( 0.0%)
leaves 175/65536 5600/2097152 ( 0.3%)
leaffaces 1506/65536 3012/131072 ( 2.3%)
leafbrushes 102/65536 204/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5800/512000 23200/2048000 ( 1.1%)
edges 2913/256000 11652/1024000 ( 1.1%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 4/32768 40/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 48/65536 96/131072 ( 0.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3710048/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1162/16777216 ( 0.0%)
entdata [variable] 2248/393216 ( 0.6%)
LDR ambient table 175/65536 700/262144 ( 0.3%)
HDR ambient table 175/65536 700/262144 ( 0.3%)
LDR leaf ambient 52/65536 1456/1835008 ( 0.1%)
HDR leaf ambient 175/65536 4900/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/206 ( 0.5%)
pakfile [variable] 105659/0 ( 0.0%)
physics [variable] 2671/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2920
Writing c:\maps 2\test002.bsp
11 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\maps 2\test002.bsp" "c:\program files (x86)\steam\steamapps\samtillen\team fortress 2\tf\maps\test002.bsp"

The command failed. Windows reported the error:
"The system cannot find the path specified."
☠F☺celessMind☠ Jun 18, 2013 @ 1:36pm 
team fortress 2 is not longer availlable from the SourceSDK,

team fortress 2 is not longer available in the sourcesdk
1. from your game library > right click on the game and click properties,
2. go at the beta Tab, and suscribe the sdk tool beta program.
3. restart steam (steam will download the tools)

Now team fortress 2 is located in steamapps/common/team fortress 2/bin directory

4. right click on the set_sdk_env.bat run as Admin
5. and after that you can launch hammer, with the Hammer.bat
6. choose the config for Tf2,
7. check your game config and build tab in hammer options.

//red
Last edited by ☠F☺celessMind☠; Jun 18, 2013 @ 1:44pm
|ѕаита аιι-ѕтая| Jun 20, 2013 @ 9:37pm 
or you can just go steam/steamapps/common/tf2/bin and go down till you see hammer and create a shortcut to the desktop
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