Hi there, if your reading this post then I’m assuming you are a Mapper.
My name is Dean, I live in the UK and have decided to bring an idea I’ve pondered on for a year to life.
About the Game: It’s called The Contract, its about a young Hitman called Sebastian Borg employed by a government agency. This is a realistic game, you will see through the eyes of Sebastian. So if he blinks, you will too.
On top of this, there will be no HUD! No magical map placements or health bars. Chances are if you get shot, you’re dead.
You will have to use speed, silence, wit and agility to navigate through the game and avoid detection to complete your contract. But if you get caught, its not game over; far from it! Shoot and fight your way through security details to get the job done. But don’t think this is your normal Run N Gun, drop a half full magazine and its gone! No magical bullet counting. Average equipment is a Pistol with a Suppressor and 3 Magazines.
Could you storm a 4 story Factory with that? We don’t think so.
Avoid CCTV, casting shadows and making noise. Our AI will be programmed to react to real life situations!
What we need: We are really trying to raise the bar here, we are aiming at a high quality experience with stunning graphics and fun gameplay. I am in search of Hammer Level Editors to help build this game on the amazing Source Engine, I’ve picked it for the in-depth AI, high quality graphics and just amazing titles that it has produced.
What we are doing: Currently, I am building the team and require mappers that know Hammer and the Source Engine. We have a large ammount of concept and script writing work complete and have started on level design. Also, some 3D models have been completed.
This game will be built to sell, I intend on making everyone involved money. Be it a full wage from Funding applications or large compensation amounts from our revenue of sales. If you stick with us and the project gets completed, you will get paid. We will also look at Royalty shares. But are intention is KickStarter Funding then selling the game at Alpha stages.
How we are doing it: Regarding team work, we are using an online team management system where everyone is able to login, view their tasks/milestones and report back.
Devs are able to comment on features and post suggestions/bugs as we go through the project. All game files will be uploaded to this online management system for ease of access but some certain files will be restricted via permissions as required.
What we expect: I am not asking for you to devote your life here, just a few hours a week. Also, I’m not expecting leet programmers from around the world to drop at my feet. If you’re new to Hammrt, give us a shout. We will be happy to see how you can contribute and get you on board. We currently have three level designers working on various stuff. From single player missions to cinematic scenes.
Thank you for taking the time to read through all of this! Bravo81