chrisredfield200 Jun 1, 2013 @ 7:40pm
water pushes player
I'm trying to do a stage in HL2 has a part where a door explodes and the water takes over the scene, but when I use the entity func_water_analog it moves, but do not drag the player with it.
There is strong against the player and gets weird.
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Tobeh Jun 15, 2013 @ 2:45am 
Have you tried a trigger_push?
chrisredfield200 Jun 15, 2013 @ 6:17am 
Thanks, I discovered that it is possible to make the entity trigger_push be integrated with the water and both move together.
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