Znerox Jun 1, 2013 @ 2:42pm
Edges on skybox
I'm porting one of my CS:S maps over to CS:GO, but for some reason I'm getting weird edges all where the different skybox textures meet. Does anyone have any idea what's causing this??

Screenshot [dl.dropboxusercontent.com]
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Showing 1-4 of 4 comments
Wazanator Jun 1, 2013 @ 3:38pm 
It's your skybox texture, double check it has no seams visible in the texture file.
Znerox Jun 1, 2013 @ 4:22pm 
It doesn't, I used the same in CS:S with no problem. And I think the texture were working fine when I first used it in CS:GO.
Last edited by Znerox; Jun 1, 2013 @ 4:23pm
Rectus Jun 2, 2013 @ 1:58am 
You might be able to fix this by using VTFEdit to add the ClampS and ClampT options to your textures. Alternatively you might need to compile the textures with "nonice 1".
Znerox Jun 2, 2013 @ 4:07am 
It worked with ClampS and ClampT, thank you! :D
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