Little King John Apr 4 @ 3:43pm
Hammer editor - Please help
Game - NMRiH
Problem - Can't run the map in hammer editor
Note - I have studied alot of techniques of making maps and """"mastered"""" most of the tools, but I am not fully educated when it comes to the program itself.

Well, what can I say -
Whenever I make a map and make sure it's absolutley playable (No holes into the "void" and a player entity etc...) I just can't simply run in the hammer editor, but I can run it in the game when I use the command *SPOILER ALERT* - "map". But the funny thing is that in order to have the map functioning, I have to atleast try to run it once in the hammer editor and let the compiling finish, and then I have to leave it because it just doesn't do anything in the end, but it somehow manages to update the map and then I can finally load the map from the game.
I think you can see how annyoing this is.
Now, I'll try to be specific -
Q:What do you mean by "it doesn't do anything" ? A:Simply put, when the compiling finishes running in the window, it just doesn't do anything and the window will just stay there after the compiling is done and nothing will happen even though the compiling is finished and the game is expected to run at that point, but instead, the window with the compiling process will go away only if you exit it.
*Also, I'll paste the entire thing in the end so I don't make this even more confusing.*
Appearently, this happens to me only with NMRiH, I have no idea of what am I doing wrong or if I just forgot to add some important parameter to the run command.
Also, when I posted this, I was a bit confused and sleepy, so feel free to ask me about anything and thanks for your help.

compile process window:

** Executing...
** Command: ".\vbsp.exe"
** Parameters: -game "..\..\nmrih" "C:\Users\CENSORED\Documents\CENSORED\example.vmf"

Valve Software - vbsp.exe (Jul 8 2013)
8 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\nmrih\nmrih\materials
Loading C:\Users\CENSORED\Documents\CENSORED\example.vmf
Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\common\nmrih\nmrih\gameinfo.txt
Patching WVT material: maps/example/nature/red_grass_thin_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\CENSORED\Documents\CENSORED\example.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_flooded_hdr weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_flooded_hdr to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_flooded_hdr weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_flooded_hdr to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16567 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 23 texinfos to 16
Reduced 4 texdatas to 3 (106 bytes to 84)
Writing C:\Users\CENSORED\Documents\CENSORED\example.bsp
0 seconds elapsed

** Executing...
** Command: ".\vvis.exe"
** Parameters: -game "..\..\nmrih" "C:\Users\CENSORED\Documents\CENSORED\example"

Valve Software - vvis.exe (Jul 8 2013)
8 threads
reading c:\users\CENSORED\documents\nová složka\example.bsp
reading c:\users\CENSORED\documents\nová složka\example.prt
85 portalclusters
238 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 2 visible clusters (0.04%)
Total clusters visible: 5535
Average clusters visible: 65
Building PAS...
Average clusters audible: 85
visdatasize:2559 compressed from 2720
writing c:\users\CENSORED\documents\CENSORED\example.bsp
0 seconds elapsed

** Executing...
** Command: ".\vrad.exe"
** Parameters: -game "..\..\nmrih" "C:\Users\CENSORED\Documents\CENSORED\example"

Valve Software - vrad.exe SSE (Jul 8 2013)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[47 texlights parsed from 'lights.rad']

Loading c:\users\CENSORED\documents\CENSORED\example.bsp
Setting up ray-trace acceleration structure... Done (0.03 seconds)
993 faces
131517 square feet [18938508.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
993 patches before subdivision
60771 patches after subdivision
sun extent from map=0.000000
6 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 6277698, max 615
transfer lists: 47.9 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(18793, 15002, 11787)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1834, 938, 483)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(158, 63, 25)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(16, 4, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0105 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 44/8192 528/98304 ( 0.5%)
brushsides 536/65536 4288/524288 ( 0.8%)
planes 720/65536 14400/1310720 ( 1.1%)
vertexes 1248/65536 14976/786432 ( 1.9%)
nodes 187/65536 5984/2097152 ( 0.3%)
texinfos 16/12288 1152/884736 ( 0.1%)
texdata 3/2048 96/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 993/65536 55608/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 141/65536 7896/3670016 ( 0.2%)
leaves 189/65536 6048/2097152 ( 0.3%)
leaffaces 1037/65536 2074/131072 ( 1.6%)
leafbrushes 175/65536 350/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4997/512000 19988/2048000 ( 1.0%)
edges 2562/256000 10248/1024000 ( 1.0%)
LDR worldlights 6/8192 528/720896 ( 0.1%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 68/32768 680/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 927/65536 1854/131072 ( 1.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1669620/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2559/16777216 ( 0.0%)
entdata [variable] 5557/393216 ( 1.4%)
LDR ambient table 189/65536 756/262144 ( 0.3%)
HDR ambient table 189/65536 756/262144 ( 0.3%)
LDR leaf ambient 409/65536 11452/1835008 ( 0.6%)
HDR leaf ambient 189/65536 5292/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 594/0 ( 0.0%)
physics [variable] 16567/4194304 ( 0.4%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 2446
Writing c:\users\CENSORED\documents\CENSORED\example.bsp
5 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Users\CENSORED\Documents\Nová složka\example.bsp" "..\..\nmrih\maps\example.bsp"


** Executing...
** Command: "..\hl2.exe"
** Parameters: -game "..\..\nmrih" +map "example" -steam
Last edited by Little King John; Apr 4 @ 3:44pm