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Zgłoś problem z tłumaczeniem
Edit: Also, your bandwidth is a minor factor when dealing with servers. The Processor and RAM has more of an adverse effect if the they are not up to dedicated standards.
it is 12,5kb/s per player in a 10 server slot.. wich will lag a bit..
1megabit is enough to run a server, however since this appears to be a listen server it is not enough due to the fact the the client side of the machine is running background processes that not only suck bandwidth, but also kill the resources of the machine hosting said server.
Note that a 10-player with 12.5kb/s transfer (upload) equates to 1.5625kB/s of data (0.0015Mb/s), which is a small fraction of the upload capacity. Therefore it does not present an issue when it comes to bandwidth, but as previously stated if this is a listen server, then the resources are more than likely at the peak because of the bg processes running.
I do not experience the lag but some players do, hinting at possible network issues.
Processing power is good, however when you run a SRCDS and Client at the same time, you will notice that the available resources are depleted as a server can at times use %50 of the processor power, and the client can use the same.
Just in short: If you run a listen server, there's nothing much you can do about the lag for your connected clients. You can try a high-ping-kicker plugin but as stated, listen servers will still lave lag. If it's possible for you to rent a server or VPS (if you intend on hosting the server for a while) then I would highly recommend it.
mod-edit: removed reference to deleted post.
Be careful with the min/max rates as though it may seem great on your end, your clients my experience degredation. See this for more details. Good that you got it working,
1megabit is 1000 kbps (kilobit / s)
1000kbps is 125kb/s (kilo byte / s)
This is maximum, the ratio will be close to 110 - 115kb/s
Will lag in a 12 slot server (when full)
Unless you tweek a little the sv rates.
Edit: my mistake, im thinking about l4d2, way more heavy than tf2..
O got a l4d2 server, and 1mbit/s, and the server works on the limit of my upload rate. (100kb/s all the time)
Searching online, i found out you need 1700k/s (~1,36megabit) to run a 32 slot server (with some tweek on rates)
I think it's working. The only problem is it's reversed now.. Clients get absolutely no lag at all, while I get some network stutters. But it is expected. I don't really mind it.
Thanks guys.