Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
CoD is a good example. For many people, this makes a game interesting to check out. For me, it dampens the interest. It's just part of the selection process: there are more games than I have time or money to play, so names or franchises become part of an early, rough filter.
Now if people keep talking about how great a game is, I'll check it out whether or not I find the name appealing, and I wouldn't persistently skip a game because of the name. But something like "Star Forge" is more likely to make me read up on a game than "Lots of Planets" would.
I personally don't care about the title as long as a game is good but there are exceptions.
One of those would be taking one of the best real time tactical games (Syndicate) and turning it into a mediocre FPS game that features blinding lens flare and enough bloom to literally make some of the walls blinding white.
That I have a problem with. If the game was good it wouldn't have been that big of a deal but it's not. The game sucks and it deserved the poor sales it received.
EA claimed it was because tactical games don't sell anymore. What a load of BS. 2K comes around with a proper XCom and it was so successful that it was listed as one of the driving forces behind their profits last quarter. The PC version sold exceptionally well.
Resident Evil 6 (though I have yet to play it) is probably rightfully criticized for being so heavily into the QTE's... even if I really don't mind it. Hell, I LOVED Heavy Rain and the developers are even quoted calling the game "interactive drama".
Though, other than the QTE's, your complaints largely boil down to a bunch of popular phrases you probably picked up off the forums and like to parrot as if you know what you're talking about. No "soul"? Too "mainstream"? A game sucks because you can't barge through chairs? Please...
I would imagine people probably consider that a cheap way to garner a few extra sales, by milking customers by slapping a popular franchises name onto a game.
Something easily avoided with like 10 minutes of research before spending your money. Frankly, I tend to not feel bad for those who spend their money so carelessly.
It's a latent form of advertising. The name, at least partially, represents the franchise and everything that franchise stands for.
If you keep the name but not what lies at the core of your franchise, it's almost like False Advertising. People, based solely on the name, expect certain things and if you stray too far from those things, you risk serious backlash.
In a sense, the name sums up in a scant handful of words, everything that's anything about your franchise. It's the title given to its identity.
When you shift too far from that identity without drawing attention to yourself in the process, fans have every right to call foul. Because you've attempted to change what the name represents. You've attempted to change the underlying identity of your franchise but without announcing what you're doing (and thus attempting to hide it).
When you do this and end up with a product that doesn't in any way exemplify what your franchise used to, you've lost your core fanbase.
How is the release of a largely hyped, largely advertised action game hiding that it's more action than survival horror (in the case of recent Resident Evil games)? It's only hidden from those too stupid to see it, from those who look no further than the name when buying a game.
Maybe that's what they aim for. Cash in a little off of the consumers stupidity. Why is that unacceptable? Why can't we just be smarter about how we spend our money? Why don't we take more of the blame?
They didn't reboot the franchise to take it in a new direction, they just morphed what was there until it stopped being what it was. That's the sort of passive aggressive tactics I'm talking about. Shift the ground under your consumer's feet until they are standing somewhere else, hoping they don't notice.
When an honest company wants to take a franchise in a new direction, they call it a reboot, not a sequel. Why? Because it's direct and unambiguous. Any and all changes to the formula can be explained in one word and, if the fans don't like it, it's fine because at least those fans knew ahead of time there would be significant changes.
Unless a company releases absolutely no gameplay footage for a game, doesn't allow their game to be reviewed, etc... you aren't being conned. Nothing is being shifted underneath your feet. There is no false advertising. The facts are all 'splayed out in front of you. People are just lazier than ever, and sadly laziness seems to breed a lack of accountability.