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It's all different now, I can buy game on steam with a click.
Now I do the same thing with my dad but instead of buying games, we buy computer hardware and eat out (soon drones will fly hardwares into your home with a click, RIP old way)
a. online distribution.
b. high cost of physical distribution (cd/dvd/blu ray manufacturing, space rentals)
2.
a. some already offers full game trial: time-limited like steam free weekend play
b. some offers partial game play like blizzard's free act 1 on diablo 3 and sc2:wol
the good days
anyways op, i miss shareware too
Shareware seems to be far inferior to digital distribution, now that the Internet is nigh ubiquitous.
One thing I have not seen people metion yet is(and I know nothing about how to pirate software) but by creating an online automated authentication system it made it harder for people to steal software by making "bootleg" copies etc.(i.e.games). I think companies like Valve grew it from there.
Another thing is that perhaps because the size of storage will soon be outdone by what can be held on cd disks. I can tell you it is a pain to open the drawer on my computer 5 or 6 times to get a game onto my HD
Its a very relevant question though , something I have wondered about myself quite a bit.
of course for gaming companies it is more cheaper you dont need any distribution channels than steam for example. no fancy packaging and stuff.
it is not the same feeling like back in 2000. you were also able to trade with your friends. like we always talked before we bought games. you buy game A, friend buys b another C then you trade and have fun
but now games are so dirt cheap like 5 bucks on sale i guess trading does not count anymore
Back then, and for many years, you had to get your games from the retail store. Well, if you could find one that sold computer games. Most folk in those times were simple, and worried about bigger things like hair or lightning bolt art deco or phones which were only portable in the academic sense.
Those of us who loved PC gaming and didn't already live in a town would have to trek to a specialist store in a mall or mini-mall to buy games. It was a hard life, walking uphill both ways in the mall to get to the store, since all teens circuit the mall at least twice and the food court was on a totally different level. Often making matters worse was that ye olde "arcade" (a place where one could use coins to play games the size of furniture) was in some completely different place as well. Kids have it so easy these days with their Steam and Doritos and moms.
Anyway, things began to get better as gaming became more mainstream. More rretailers popped up, meaning more choice, and more walking. If EB Games didn't have it then maybe Babbage's would, or one of the smaller services like BattleZone which varied locally. You'd buy your game, which came in a shiny box you couldn't wait to open, clutching it all the way home.
Oh, but you weren't done yet. Back then, games came with manuals. Those are books you have to read that tell you how to play the game. They were great, giving you something to do while your game installed and ensuring at least a modicum of intellectual ability. Sometimes. Truth is, kids back then were a lot like kids today, skipping the manual like one would a tutorial now, and then bugging everyone who wasn't quite so unashamedly stupid to fill them in later. Not on the internet though, that **** was expensive and you only had so many minutes or hours on your plan.
Enough wistful reminiscing, though, it was in this environment that the death of disk gaming and shareware began, and Steam was born. As the millenium turned GameStop adopted a business strategy which could be considered as a proto-Steam. One store, where you could get all your games, with opportunities for good value, though they focused on trading in old titles.
Even better, Gamestop would allow gamers to get games early and exclusively at their stores by agreeing to deals with manufacturers and distributors. I was working for UPS part-time the first summer they had their deal with us. It was an instant success for almost everyone. The deal was that Gamestop could have reduced UPS shipping rates for their traffic, including home deliveries, so long as they agreed to only use UPS for shipping.
This deal, in turn, helped Gamestop make deals with manufacturers. Lowerd shipping costs meant better ROI for investors and more capital with which to persuade manufacturers to use only Gamestop, or primarily Gamestop, as a venue. The only people who lost out were the ones who didn't get shelf space due to volume or unwillingness to agree. You could buy their games, sure, but you likely had to go to one of the stores GameStop was rapidly putting out of business.
True to the immortal words of Vincent Adultman, they did a business. And what a business they did. The rise of EA and other software giants was directly influenced by deals with GameStop. Who else are you going to deal with when there's only one real choice? It is this sort of collaberation amongst private industry that makes it so powerful, and to some, so threatening.
But capitalism always wins and if you need to kill a monster just make a new one the same way. Strategies are timeless, means are endless. Steam, ironically, did not rise at once, but had to wait until the internet technology was really available. Once it was, manufacturers had a new option. Not only could they save more money with digital games, they could ensure those games were not shared.
Now, going back for a moment, what happened to Shareware? Well, remember what Shareware was. The initial idea behind it was that people could have a free trial. Not that they could share the whole game. People were already copying software mercilessly, since there was no real form of digital protection. A disk is just a disk, how is it to know if it has been used or not? If the computer it is placed into isn't talking to other computers, it won't know either.
These reasons are why Shareware was introduced as an ANTI-piracy measure. There's always a profit motive, even in "sharing." There was no way devs could outpace one kid lending his game to all his firends in turn, unless they already had a trial and had yet to meet someone with the actual game. Nature does the rest, or have you never wanted to throw money at the screen for a game? "JUST TAKE IT!" Hell, people do that now with games they haven't even played. If I'd gotten to play three missions of XCOM and then been told I needed the full version.....well I don't have a firstborn son but I would obtain one from somewhere and offer that.
As the internet and information-sharing advanced, such things were no longer necessarry. Manufacturers could get a lock-down, making sure their game was used ONLY by the person licensed to play it, which is not greedy, it is fair. As long as it works. Steam works. And now, Gamestop doesn't sell PC titles most of the time. They got shut out of that market by someone who did it better, then shut out again by services like Amazon for console. Now they're struggling a bit, but you can still make the trip for the sake of nostaligia.
You're too kind. But I didn't really know much about Gamestop treting PC gamers like crap. By the time they were in full swing I was shopping at the base PX. What were they doing?
I did see some of that but not until I was a Corporal and actually went off-base from time to time. When did it start? I mean, Orange Box was a fairly late comer.
That said, once I was also an unrepentant blashpemer of our Lord GabeN. The "courtesy" of allowing me to digitally own games did me precisely zero good when I had no internet connection to speak of in Twentynine Palms. I could access DOD-approved content, which wasn't Steam. As such, if I bought a Steam game, even off the shelf, I could not play it. I was rather furious about that at the time, since my other main recreational activity was raking sand into neatly ordered rows or shoveling it into bags. Thank God for the range.
Anyway, I changed my mind quickly once the DOD caught up to civilian internet by simply allowing it. And of course, Steam got its offline mode. Real life-saver. Since then it's saved me thousands of dollars and probably thousands of hours.
While I agree with 99 percent of what you have written.. and written well :) PC gaming is still kinda an afterthought in many a mind.. what with most of the Early Access devs. using us for console game testers or just running with the money.. shoddy ports.. or NO ports at all.. heck we have not even seen Red Dead Redemption.. the list goes on...
I digress.. and have to say .. the Amiga was a fine machine... imagine what they would be today if they did not go bust... I loved my 2000.