banzaigtv Aug 21, 2013 @ 4:25pm
HBAO+ becomes another Nvidia-exclusive feature
Splinter Cell: Blacklist becomes the first game to use it. It makes shadows and reflections even more realistic.

http://www.geforce.com/whats-new/articles/new-nvidia-hbao-technology-debuts-in-tom-clancys-splinter-cell-blacklist
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Showing 1-4 of 4 comments
Soylent_Merchant Aug 21, 2013 @ 6:12pm 
Dear god looks like ill have to throw away my 7990
But it would be nice if amd put out more than just tress fx, i can live without seeing lara crofts hair realisticly rendered
Last edited by Soylent_Merchant; Aug 21, 2013 @ 6:13pm
Rale Aug 21, 2013 @ 6:19pm 
Originally posted by shobhit550:
Dear god looks like ill have to throw away my 7990
But it would be nice if amd put out more than just tress fx, i can live without seeing lara crofts hair realisticly rendered

Amd's 7k series can do the hbao just not the +, admitidly i dont know what the differance is. I'm sure its something stupid that amd can copy and call it hbao hyper or somthing.
Velmarshal Aug 22, 2013 @ 12:03am 
I'm still impressed by the first Splinter Cell's graphics, that thing could run on my Gefroce 4 MX and I was always amazed by the shadows in that game. xD
Last edited by Velmarshal; Aug 22, 2013 @ 12:03am
Bad 💀 Motha Aug 22, 2013 @ 9:58am 
Originally posted by shobhit550:
But it would be nice if amd put out more than just tress fx, i can live without seeing lara crofts hair realisticly rendered

Funny cause it renders super smooth on my NVIDIA GPU just fine. It was a little laggy at first, but turning off Post Processing fixed that.


Hmm so wonder what the visual differences will be between mid-range/high-end PC and the next consoles when comparing Splinter Cell: Blacklist visual quality. As both Xbox One and PS4 use AMD GPUs.
Last edited by Bad 💀 Motha; Aug 22, 2013 @ 9:59am
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Date Posted: Aug 21, 2013 @ 4:25pm
Posts: 4