Catechrism Jul 25, 2013 @ 12:26pm
Touch screen support for Steam?
Hello everyone I would like to start a topic, if it has not been done already. I would like to request touch screen support for steam. I recently purchased a surface pro and have found it excellent for playing non graphically intensive games, which steam has many. I prefer it over tablets ios and android because with steam I am getting the PC version, full quality, no corners cut for weaker processors etc...Game like Limbo, Sonic, Clash of Heroes, FF7, etc are all excellent on the surface as I imagine they would be on any touch screen PC. With the increasing emergence of touch screen cabaple PC's getting larger and larger I think it would be smart to add this functionality.

So my request would be to allow the steam interface/browser we all know and love, to be touch freindly.

If this has been covered please let me know, the only posts I found when searching were for touch screen friendly games not the actual UI.
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Midnex Nov 3, 2013 @ 6:28pm 
I'd love to see some as well, the Surface Pro 2 runs games amazingly, add a controller, and makes even other games that are not touch friendly run amazingly.
Ank™ Nov 3, 2013 @ 8:53pm 
We already have the Steam Big Picture don't we? It's a touch friendly and controller friendly version of Steam in my opinion. As for making other games that are not touch friendly to runs great on touch devices it depends on the each games developer to make it happen, not Valve.
Steam is primarily a PC gaming platform, not a touch platform. Big picture should work perfectly fine in touch mode as the buttons are freaking humongous, but don't be expecting many pc games to work properly for touch screens. Last thing real gamers want is touch screens infecting PC games.
Last edited by ­­­­­­Τhe Rolling Cheese Wheel; Nov 3, 2013 @ 10:18pm
Midnex Nov 4, 2013 @ 5:11pm 
Ank, we are more looking for products to be labeled as touch friendly, not for Valve to reprogram customers games to make them usuable.

Considering Desktop PC's are moving to touch friendly displays, I think this is not to much to ask.

The Rolling Ham Cheese, are you saying games like Torchlights 2, Civilization 5, are not real gamer games? hey seem to play very nice with a touch screen. So does Starcraft II, Diablo 3, Guild Wars 2, World of Warcraft. These are all hardly casual gamer games. But yet work just fine outside of having to type here and there.
avanmonsjou Nov 4, 2013 @ 8:22pm 
Originally posted by Midnex:
Ank, we are more looking for products to be labeled as touch friendly, not for Valve to reprogram customers games to make them usuable.

Considering Desktop PC's are moving to touch friendly displays, I think this is not to much to ask.

The Rolling Ham Cheese, are you saying games like Torchlights 2, Civilization 5, are not real gamer games? hey seem to play very nice with a touch screen. So does Starcraft II, Diablo 3, Guild Wars 2, World of Warcraft. These are all hardly casual gamer games. But yet work just fine outside of having to type here and there.

I was thinking this too the other day that the layout or Civilization V had to be made with a touchscreen option in mind, as it is so simple
Catechrism Nov 4, 2013 @ 10:06pm 
Nice to see this thread getting some attention, I have had some success with getting touch to work in games by signing up for the GestureWorks GamePlay beta a while back. It works with windows 8 and adds custom touchscreen profiles for games. If you missed out on the beta I think it's getting released soon and will be about 10 bucks. http://www.gestureworks.com/

As for big picture mode, I'll try it out, I was just hoping the main interface (desktop version) would be as smooth as Steam's website is on internet explorer with pinch zoom and easy scrolling with touch. But perhaps big picture mode will work just fine for the interface.
Midnex Nov 5, 2013 @ 5:52pm 
Originally posted by Catechrism:
Nice to see this thread getting some attention, I have had some success with getting touch to work in games by signing up for the GestureWorks GamePlay beta a while back. It works with windows 8 and adds custom touchscreen profiles for games. If you missed out on the beta I think it's getting released soon and will be about 10 bucks. http://www.gestureworks.com/

As for big picture mode, I'll try it out, I was just hoping the main interface (desktop version) would be as smooth as Steam's website is on internet explorer with pinch zoom and easy scrolling with touch. But perhaps big picture mode will work just fine for the interface.

Awesome checking this out now. Big Picture does work now seems, however its low DPI mode is like playing in 640x480. Its so unbareable to look at.
Xirii Dec 13, 2013 @ 4:48am 
Im running big picture on a touch-enabled laptop running a full 1080 on a 15.4" display, (I guess qualifying it at least under windows as High DPI). Id love to see touch support in steam, hell even if its just scrolling around in normal mode over wildly selecting things. If gestures and "proper" touch support in big picture, for example when you touch the screen it actually activates rather than behaving like a mouse im all for it.

With resonably priced desktops even coming with touchscreens I think from even steams perspective its worth having a look at. It's a market you cant avoid these days.

Civ V works wonderfully under touch and I think in this case Steam considered as a platform, with the right support for the In-Game overlay as well as the general interface could encourage more developers, especially prospecting developers on Greenlight to include touch support in their games.
Fuzzylightning Dec 29, 2013 @ 6:56pm 
Touch Support in Steam's Interface
I have been enjoying touch capable games on my Surface Pro 2, but one little frustration factor, be it browsing games on the store or actually launching games or chatting with friends ... is the lack of touchscreen support in all parts of the Steam interface. It is manageable, but far better with a mouse. Since there is no gesture support, one must try to touch and drag the tiny sidebar to view all of the interface. You would expect Big Picture mode to be better but actually it is much, much worse. The lack of scroll makes menu traversal cumbersome, and it is still emulating a mouse, so the cursor makes a ghostly return from the ether as if to warn you about Steam's extreme discontent for your touchscreen technology. When you tap something and bring up the hideous apparition you must tap it again to execute.

The scientific explanation is that focus and clicking are considered two different activities in Big Picture, leading to one of many side effects: if you tap one button to bring it into focus, and then tap another option for some reason such as missing the first time or changing your mind, you will accidentally open the first one you tapped. As well as this the menu will sometimes, seemingly at random, interpret any press as a "back" press and fling you back from whence you came because Steam doesn't want to be touched in that way. Worst of all one soon realises upon trying to exit they are trapped in Big Picture purgatory, as further punishment for using their fingers instead of their ...joystick. When you hit exit, Big Picture tortures you with a popup menu that does not respond to touch input as it has no focus. After desperately thumbing away at the already disgruntled interface I found a workaround which is to hold press the buttons to bring them into focus to tap. Since the desktop interface is designed with a mouse in mind, the emulation works better, but the small size of the interface on such screens makes it difficult to use. Ultimately, the interface leaves you scrambling for your beige rodent.

In the context of Big Picture and its various use cases, it seems bizarre that mouse is supported but touch is not. So I suppose my suggestion is to introduce touch input to the Big Picture interface, and possibly also a windowed mode so plebeians like me can have access to our precious taskbar and most importantly our touch keyboard button. How else am I to enter all my credit card details? :) Going further, some touch friendly improvements could be made to the Steam desktop interface, such as making buttons larger (as they mostly tend to be in the Store) and introducing gestures. It is certainly my preferred mode, unless I am using my HTPC with its controller.
ReBoot Dec 29, 2013 @ 8:00pm 
Nice idea. Swipe gesture support would fit Big Picture perfectly.
Capt'n Fantastic Jan 2 @ 8:17pm 
Touch Friendly UI
I've recently purchased a Microsoft Surface Pro 2, and I've found the Steam UI very hard to use on a touchscreen. It's not because links are too small or anything, the base UI is fine, except that scrolling and menus do not respond to touch screen gestures. So far this is pretty much the only program I've encountered that refuses to scroll when the screen is swipped in Windows 8.1.

Could the interface perhaps be improved to support touch devices a little better? I know a lot of laptops now have touchscreens, so its not just tablets. Surprisingly, an intel 4400 can run a fair few games somewhat decently, and it would be great if I could just use the community and other steam features without so much hassle.
DTK OBI Jan 9 @ 10:15am 
Although steam are clearly working away to continually improve the overall experience a touch UI should have been top of the list last year. It wont be long before all monitors are touch screen.

COME ON VALVE I love what you've achieved so far but please get with the program.
DTK OBI Jan 9 @ 10:17am 
Welcome to the world of yesterday!


WE JUST WANT TO BE ABLE TO SCROLL AND CLICK ITS NOT A BIG ASK.
Xirii Jan 9 @ 10:21am 
Exactly!
Binary Jay Apr 3 @ 2:42pm 
+1 Steam is hard to use on my Surface Pro and Big Picture is even worse than the desktop mode.
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