By German consumer protection agency VZBV as direct fallout to the complaints about the EULA changes late last.
Apparently they already agreed to partial changes, for instance from the Press Release further below that says:
At least Valve has committed itself to allow the use of the Steam platform without automatically making it dependent from players consenting to the amended terms and conditions. Valve will be introducing new mechanisms after 31.01.2013 other than the pop-up window, which fell under criticism previously.http://www.gamasutra.com/view/news/185823/Consumer_group_targets_Valves_digital_resale_policies.phphttp://www.cinemablend.com/games/Valve-Modifying-Steam-EULA-VZBV-Files-Complaint-With-Court-Berlin-52002.html
Doug Lombardi apparently also commented to GamaSutra saying:
Valve's Doug Lombardi has stated to Gamasutra, "We are aware of the press release about the lawsuit filed by the VZBV, but we have not yet seen the actual complaint."
"That said, we understand the complaint is somehow regarding the transferability of Steam accounts, despite the fact that this issue has already been ruled upon favorably to Valve in a prior case between Valve and the VZBV by the German supreme court. For now, we are continuing to extend the Steam services to gamers in Germany and around the world."
Here is the Original Press Release by the VZBV btw. (tried to translate it roughly): http://www.surfer-haben-rechte.de/cps/rde/xchg/digitalrechte/hs.xsl/75_2546.htm
Valve locks itself away from resale of used software
Partial success in EULA-changes
The injunction against Valve Software from September lead only to partial success. At least Valve has committed itself to allow the use of the Steam platform without automatically making it dependent from players consenting to the amended terms and conditions. Valve will be introducing new mechanisms after 31.01.2013 other than the pop-up window, which fell under criticism previously.
Valve insists on a lifelong forced marriage with Steam
In this context, it does not matter whether the consumer buys a game on a disk or by download – he cannot actually sell it. The vzbv has for this reason in January 2013 filed a lawsuit against the manufacturer Valve to achieve the goal that consumers may continue to sell used games.
Full purchase price and only half the ownership?
For consumers, the difference of use between game software as opposed to board or card games are incomprehensible. For both, the consumer pays the full purchase price. As the owner of a board game he can give it away, sell it easily or allow others the right to use it. These possibilities are often denied for game software. Technical hurdles, the prohibition of transfer and prevention of sale hinder the purchaser of a game software to proceed using his property as he wishes.
ECJ ruling strengthens the rights of consumers
In the opinion of the VZBV, Valve undermines the acquired consumer ownership rights by prohibiting the transfer of the account. While the Bundesgerichtshof (BGH) ruled in an action brought by the VZBV before the court in early 2010 that it was permissible that an account required to use a software product is not transferable. Due to the judgment of the ECJ, which affirmed the resale of used software, the VZBV now sees an approach by the courts and possibly the BGH, to reassess the situation. Thus, the consumer rights would also be strengthened in the online games market.