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Повідомити про проблему з перекладом
big companies should never have early access since they have no excuse for doing it and people just see a unpolished glitch fest and laugh
and asfar as the volume of games being released some are old games that some how got onto steam . many of these do not have accurate release dates . it would seem that valve wants to crush gog with more games from back in the day and crush desura with more indie stuff and leave EA going wtf since almost all of what origin has is ea games it looks kind of barren . steam becomes the walmart of pc video games
over all more games isnt bad but they should add new filters and more generes so that stuff doesnt end up on 3 different list . FPS are not adventure games and fighting games are not action games and a store indie on/off function by default set to on would solve alot of QQ about low end games flooding steam . i know indie isnt a genere but if you never buy them why look at them? i do own dont starve , incognita , strike suit zero/infinity and the last chapter of man but i dont always go looking for a indie game
Back to your topic, I think it's market. Too many sellers might oversaturate the market and it'd be vital to make good advertisement and PR policy in order to get the profit. But I think if the game is really-really cool, it's gonna have its fanbase despite of all the competitors.
Thank you for your post btw. I enjoyed it very much to read your thoughts :)
UPD: Wow, I've missed two new replies in this thread while typing mine.
No One, your idea about new categories and filters is what I'd like to see as well. +1
Back when I first got heavily into gaming, there were very few videogames for PC around, and few places to purchase them. When a new game came out, it was generally embraced with joy by the gaming community and everyone played it to death, regardless of genre, and usually only one game was played at a time. There were no "let's play" videos as there was no youtube, no FAQs to look up online and few if any hints around (some could be found on local bulletin boards and many games had pay-by-the-minute hint lines you could call if you were desperate.) Hint books were around for some games, but not all of them. Basically when you plunked down your $50 for a new game from Sears or whatever you knew you were in for weeks of fun and frustration at the same time, but it was very rewarding to find out all of the game's secrets and get to the end entirely on your own.
These days there are new games constantly, both finished and "in progress", and people tend not to treasure them as much. There are also a million ways to cheat, look up the answers, use trainers or power level. It's difficult to place any sentimental value on a pile of games you bought for $5 each during the latest Steam sale, since you're already playing ten others - or sometimes more. The amount of time and concentration people are willing to invest in both making and playing games has changed due to the huge variety available, the market, the general economy, social views, and other factors.
I do agree that there are "too many" games being released, but there is no way to know which are the gems and which are the duds without this process since so many have jumped on the game making bandwagon. There are some truly stellar games available from both indie and AAA developers, and there are some horrible jokes that get passed off as games and an awful lot of copycat game making around. I'd like to see more innovation and new concepts rather than yet another in the already ridiculous pile of AAA military shooters, the same old RTS games, Pay-To-Win crapfest rpgs, mediocre zombie apocalypse shooters, and Slenderman clones.
I don't agree with the assumption that a game's value and success is measured solely by its number of players, as some games are meant to be niche games that will appeal to only a small segment of the gaming community - many games released now are simply not suitable for the average gamer. This doesn't mean they don't deserve to be made and enjoyed by whomever is willing to give them a chance, however. The indie gaming craze and programs such as Greenlight and indie bundles have made it possible for many unique games to be made that otherwise would never have seen the light of day, and I am grateful for this.
Each game should be viewed as a separate piece of art, and judged on its own merits rather than trying to fit it into some predetermined formula. Otherwise the game industry will stagnate and never evolve. Some of the most popular game genres today exist because some developer took a chance on something totally new and scary to make, as it is always a risk of time and money to do so - examples of this would be the entire first-person shooter genre, more or less started by Doom, Quake and Castle Wolfenstein, and the survival horror genre which arguably was originally begun by Alone in the Dark but reignited later by the incredible PSX game Resident Evil.
Granted, in the game industry as with every other industry there are always going to be some people who get into it solely to game the system and make a worthless cash cow and afterwards disappear with a huge pile of money. There's no getting around that, and early access and greenlight and the like do seem to be where they concentrate. However they are a minority, as truly bad games are not very common, and without these programs there would be little to contest the cookie-cutter formulas that AAA game companies often demand so there would be little change. I think that Steam could perhaps do a better job of reviewing and checking out each potential game, to keep the duds away before their reputation is damaged further, but I don't feel these programs should be stopped. They do more good than harm, ultimately.
-People don't buy a game because few people play it.
-Game don't get more players because no one buys it.
Rinse and repeat.
This life-cycle can be lengthened through product innovation - technically this can be done indefinately with constant innovation.
If succesful, instead of a bell-curve the trend will now resemble a stair. The product starts off small, gains in popularity and at this point (quite some time before the peak is reached) they will already be investing in innovation. A business will aim to release this innovation of their single product at around the time it is either still gaining popularity but at a decreasing rate, or at or just after the peak of popularity.
This is why Valve is investing heavily in the Steam OS and the Steam controller - it's product innovation.
With regards to the games that appear on Steam I'm inclined to agree with Case and I AM SHODAN!. I don't think this 'problem' is particularly related to Steam or Valve itself, but rather the medium through which it becomes more and more apparent as time passes. Personally, I too am of the opinion that this is caused much more by the industry itself and patterns of consumer behavior rather than by the influence of a distribution platform like Steam.
Highly counter to "passing it's peak"
Far too many games coming out generally? Rubbish. There have been many times over the decades where more have come out, and as others have pointed out, this is the hellish time of years for releases. I used to dislike this time of year when in gaming journalism.
Sort of "why it's always games i don't like on sale?" complain.
(not to mention that a couple games have "tainted" the feature for some)
Anyway, as Satoru pointed, with over 65 million users, Steam still has a lot of "steam" to go.
Indeed, VERY, VERY true.
I do believe a lot of people are seriously lacking in perspective, and Satoru has it there - with 65 million active users, that's a HELL of a lot of customers from various cultures and countries to serve. So for people to object to things that aren't for them is frankly daft.
As I said before there is about 42 trillion early release games, full production games and F2P titles coming out each week. There are quite a number of games I've gotten which in my opinion should of been incredibly popular, but when the same games sit at the top (thanks F2P), because they involve item farming so small children can get free items and games on Steam then it just dilutes the quality of other titles. An that in itself is an issue, item farming. Many a time have I gone on TF2, (which I play rarely) to find rooms full of people sitting in spawn, literally entire rooms, running scripts so they spin around in circles or fire a shot or two, just so they get items to craft things with or make metal from so they can use it to trade and get free games. Ultimately it helps the Steam economy in a way but, wtf? Why isn't anything done about that crap?
So many games, so short lived.
At least you're not exaggerating, eh? :P
And again, what isn't right for YOU, does not mean it isn't right for others. I know of many people who LOVE the idea of early access.
The beauty of Steam is that you have choice - exert that freedom! I personally couldn't care at all, as I never buy games anywhere near release, but I fully respect and will even support it for others.
Granted, I share some reservations about it, and there's nothing wrong with being cautious. However, unless something really untoward happens there is no cause for scaremongering.
It's all down to my oft-repeated word again - empathy.