Enough is enough
A note to Devs... enough with the clicker games alreadty. Geeez the Monster sale thing was fun and all but seriously... I mean the other day it was runners now it's clickers. I didn't mind the runners because there were genuine intersting things being done and actually a level of skill involved in progressuion... but these games man.

Just... enough already.
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Showing 1-15 of 59 comments
Dagnabbit Jul 30, 2015 @ 9:45am 
Originally posted by Start_Running:
A note to Devs... enough with the clicker games alreadty. Geeez the Monster sale thing was fun and all but seriously... I mean the other day it was runners now it's clickers. I didn't mind the runners because there were genuine intersting things being done and actually a level of skill involved in progressuion... but these games man.

Just... enough already.

Or you could stop telling others to stop enjoying and making things you don't like. Deal with it.
HLCinSC Jul 30, 2015 @ 9:50am 
Didn't expect this post from you SR. You must really hate those clicker games ha. You know as well as anyone that devs will chase whatever trend is the flavor of the month and saturate the market until the consumer moves on.
Start_Running Jul 30, 2015 @ 9:58am 
It's not that I hate clicker games... honestly i find them charming, but there has been a recent flood of them since the summer sale and honestly... there's not enough variation between them mechanics wise to warrant the existence of so many...

And most of them are basically 'paytonothavetowaitsolong' traps.

If they were doing something genuinely interesting with the mechanics fine butreally... I think this:

http://store.steampowered.com/app/383080/

Is more or less a good illustration. EIther do something you know, interesting, or just stop reskinning the same game.

I mean I used to give CCGs the same stuff but at least there each one tried some interesting twist on the mechanics.. SOme worked better than others.
Dagnabbit Jul 30, 2015 @ 10:53am 
Originally posted by Start_Running:
It's not that I hate clicker games... honestly i find them charming, but there has been a recent flood of them since the summer sale and honestly... there's not enough variation between them mechanics wise to warrant the existence of so many...

And most of them are basically 'paytonothavetowaitsolong' traps.

If they were doing something genuinely interesting with the mechanics fine butreally... I think this:

http://store.steampowered.com/app/383080/

Is more or less a good illustration. EIther do something you know, interesting, or just stop reskinning the same game.

I mean I used to give CCGs the same stuff but at least there each one tried some interesting twist on the mechanics.. SOme worked better than others.

Again, you're telling people to stop because YOU don't think they should be there. You also haven't shown this 'flood' you keep talking about.
cinedine Jul 30, 2015 @ 11:01am 
I say keep 'em coming :D
It's not nearly as bad as "Zombie Horror Survival Crafting Sandbox" Early Access/Greenlight titles. At least they are free and work as intended.
Start_Running Jul 30, 2015 @ 11:37am 
Originally posted by cinedine:
I say keep 'em coming :D
It's not nearly as bad as "Zombie Horror Survival Crafting Sandbox" Early Access/Greenlight titles. At least they are free and work as intended.

You have a point there. I'd pay money for a Bunny Survival crafting sandbox.


Originally posted by Dagnabbit:
Again, you're telling people to stop because YOU don't think they should be there. You also haven't shown this 'flood' you keep talking about.

I'm not telling them to stop. I'm telling them to do more with it. God we've reached the point where the people behind Madden put more work into each of their releases than these guys.

Just sayin'
RedLightning Jul 30, 2015 @ 12:00pm 
Clicker games.. .. and people complain that HOG games are too casual for Steam.

Them Steam itself starts the ball rolling on some mindless click games. Not that I'll ever touch them.

Hey to each their own I guess..

In my Humble Opinion only.

cinedine Jul 30, 2015 @ 12:26pm 
Originally posted by Start_Running:
I'm not telling them to stop. I'm telling them to do more with it. God we've reached the point where the people behind Madden put more work into each of their releases than these guys.

Just sayin'

Just seen a video of Sakura Clicker ... I agree. It looks like a really bad Clicker Heroes copy. Slow progression, no variety, no soul, not even Achievements ... but cosmetic DLC! File it under "obvious moneygrab".
Ryukden Jul 31, 2015 @ 1:21am 
Originally posted by Start_Running:

I'm not telling them to stop. I'm telling them to do more with it. God we've reached the point where the people behind Madden put more work into each of their releases than these guys.

Just sayin'

But you did.

A note to Devs... enough with the clicker games alreadty.

Let people enjoy what they want. Something being available doesn't limit other things from being added. Let those that enjoy them, play them.
Zetikla Jul 31, 2015 @ 1:23am 
sorry but if people need this games, they will keep on making them

one would think that you know this perfectly by now
Start_Running Jul 31, 2015 @ 2:15am 
Originally posted by Zetikla:
sorry but if people need this games, they will keep on making them

one would think that you know this perfectly by now

Hey I'm not saying stop making them I'm saying...do more than re-skin the same bloody game. There's certainly a bit of potential and quite a few ideas to be brought out of the genre. But at the moment the devs have managed to settle into a doughy comfort zone.

I'd like to see a clicker game where the devs actually feel they've added enough to warrant an actual price tagon the game as opposed to relying on skinner driven microtransactions.

Just sayin, I saw more actyual variation during the runners craze than I'm seeing now.
Shinpool Jul 31, 2015 @ 4:45am 
clicker games are better than those half done early access i think
Start_Running Jul 31, 2015 @ 5:12am 
Originally posted by deadpooh!?:
clicker games are better than those half done early access i think
I don't think it's possible for a clicker game to even be in Early access I mean the fact that most game studio apps have a template for Clicker style games built into them.. SIgh I guess I'm being a little harsh but when a game genre already gets to the point of being soft-core hentai porn. Yeah...kinda makes me mad to see so many devs taking the literal low road.

As said I have nothing against clicker games themselve I enjoy them but I think devs need to focus less on microtransation skinner boxes and more on actually bringing something new and interesting to the table in terms of the genre. I mean that's how genre's advance. I mean imagine if fps devs were simply content to just make endless Wolf3d reskins.
Gus the Crocodile Jul 31, 2015 @ 5:28am 
Originally posted by Start_Running:
...I mean that's how genre's advance. I mean imagine if fps devs were simply content to just make endless Wolf3d reskins.
Then people who wanted more than that would have played other games instead and made other games instead and oh hey that's pretty much exactly what actually happened?

It's no developer's responsibility to "advance the genre", really. And it's not like these are the first highly derivative, not-particularly-inspired videogames. I still hear people my age call the 80s and 90s the golden age of gaming, but if you look past the relatively few superstar games that last in people's memories, there really was an awful lot of paint-by-numbers crap, just as there always is. Games survived, clearly. All those genres survived too, more or less. Ultimately, other than the few we keep in our heads as examples like Superman 64, awful games just get forgotten.
Start_Running Jul 31, 2015 @ 5:40am 
Originally posted by Gus the Crocodile:
Originally posted by Start_Running:
...I mean that's how genre's advance. I mean imagine if fps devs were simply content to just make endless Wolf3d reskins.
Then people who wanted more than that would have played other games instead and made other games instead and oh hey that's pretty much exactly what actually happened?

Interesting fact... and this has been seen time and time again. People generally have difficulty wanting something before it exists. Nobody really 'wanted' a kindle before it existed, then people wanted the bits out of it. Same for the Imac.... I didn't klnow I wanted a game like say Paper's Please until I actually played 'Paper's Please'. I'll wager neither did most of the people whoi played and loved it. Someone has to basically step up to the plate and push the boundary and no I'm not singling out clickers. I give the Madden, Fifa, CoD and BF franchises the same crap. But in those cases they're just more or less copy and pasting their own work. In this case.. they're more or less copy pasting someone else's work.


It's no developer's responsibility to "advance the genre", really. And it's not like these are the first highly derivative, not-particularly-inspired videogames. I still hear people my age call the 80s and 90s the golden age of gaming, but if you look past the relatively few superstar games that last in people's memories, there really was an awful lot of paint-by-numbers crap, just as there always is. Games survived, clearly. All those genres survived too, more or less. Ultimately, other than the few we keep in our heads as examples like Superman 64, awful games just get forgotten.


And they survived because some developer took up the call to arms and pushed the boundaries. If none of them did then we'd still be playing Pong, Table tennis, and Ice Hockey for Video games. It's no developer's responsibility , true but at the same time if no one takes the responsibility then the genre dies and the mediums is a little poorer.. If no one heeds the call to 'do better' then nothing is improved.

I'm issuing the call to arms here. Devs. Try to make a clicker game of such quality, whether by polish or innovation, that people would actually pay $5 upfront for.
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Date Posted: Jul 30, 2015 @ 9:30am
Posts: 59